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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-12-01 05:47:09 +1100
committerGitHub <noreply@github.com>2021-11-30 13:47:09 -0500
commit783ef3a1170085aebd229f4bf243972824616a7c (patch)
tree6ba8b01e9fda3041b2d4bb5cbb62568a70434a73 /src/code/code_800F7260.c
parentd9c1dffe09d8ba9a5ec6cfa723d36f71718c9ee0 (diff)
Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
Diffstat (limited to 'src/code/code_800F7260.c')
-rw-r--r--src/code/code_800F7260.c29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/code/code_800F7260.c b/src/code/code_800F7260.c
index af14f7014..b04dfb6cf 100644
--- a/src/code/code_800F7260.c
+++ b/src/code/code_800F7260.c
@@ -108,15 +108,15 @@ void Audio_SetSoundBanksMute(u16 muteMask) {
void Audio_QueueSeqCmdMute(u8 channelIdx) {
D_801333D0 |= (1 << channelIdx);
- Audio_SetVolScale(0, 2, 0x40, 0xF);
- Audio_SetVolScale(3, 2, 0x40, 0xF);
+ Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 2, 0x40, 0xF);
+ Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 2, 0x40, 0xF);
}
void Audio_ClearBGMMute(u8 channelIdx) {
D_801333D0 &= ((1 << channelIdx) ^ 0xFFFF);
if (D_801333D0 == 0) {
- Audio_SetVolScale(0, 2, 0x7F, 0xF);
- Audio_SetVolScale(3, 2, 0x7F, 0xF);
+ Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 2, 0x7F, 0xF);
+ Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 2, 0x7F, 0xF);
}
}
@@ -496,7 +496,7 @@ void Audio_PlayActiveSounds(u8 bankId) {
entryIndex = gActiveSounds[bankId][i].entryIndex;
if (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
- channel = gAudioContext.seqPlayers[2].channels[sCurSfxPlayerChannelIdx];
+ channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx];
if (entry->state == SFX_STATE_READY) {
entry->channelIdx = sCurSfxPlayerChannelIdx;
if (entry->sfxParams & 8) {
@@ -519,10 +519,11 @@ void Audio_PlayActiveSounds(u8 bankId) {
}
}
Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx);
- Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1);
- Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4, entry->sfxId & 0xFF);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4,
+ entry->sfxId & 0xFF);
if (gIsLargeSoundBank[bankId]) {
- Audio_QueueCmdS8(0x06020000 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5,
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5,
(entry->sfxId & 0x100) >> 8);
}
if (entry->sfxId & 0xC00) {
@@ -554,7 +555,7 @@ void Audio_StopSfxByBank(u8 bankId) {
while (entryIndex != 0xFF) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
- Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
@@ -574,7 +575,7 @@ void func_800F8884(u8 bankId, Vec3f* pos) {
entry = &gSoundBanks[bankId][entryIndex];
if (entry->posX == &pos->x) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
- Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(bankId, entryIndex);
@@ -616,7 +617,7 @@ void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->posX == &pos->x && entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
- Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
@@ -644,7 +645,7 @@ void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->token == token && entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
- Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
@@ -671,7 +672,7 @@ void Audio_StopSfxById(u32 sfxId) {
entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex];
if (entry->sfxId == sfxId) {
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
- Audio_QueueCmdS8(0x06020000 | ((entry->channelIdx & 0xFF) << 8), 0);
+ Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0);
}
if (entry->state != SFX_STATE_EMPTY) {
Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex);
@@ -715,7 +716,7 @@ void Audio_StepUnusedBankLerp(u8 bankId) {
void func_800F8F88(void) {
u8 bankId;
- if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[0])) {
+ if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[0])) {
sCurSfxPlayerChannelIdx = 0;
for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) {
Audio_ChooseActiveSounds(bankId);