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authorpetrie911 <69443847+petrie911@users.noreply.github.com>2020-12-26 04:44:53 -0600
committerGitHub <noreply@github.com>2020-12-26 05:44:53 -0500
commit8fa6cb6ff927496403f950fc86146d6aabe9773f (patch)
tree6b302cf5354f3ef31304a77cd42a6a8782ac363f /src/code/code_800FD970.c
parent81c269b417ad31954b4d7efdd114e02201c02334 (diff)
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
Diffstat (limited to 'src/code/code_800FD970.c')
-rw-r--r--src/code/code_800FD970.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/code_800FD970.c b/src/code/code_800FD970.c
index 04d5f8118..7478bfe0b 100644
--- a/src/code/code_800FD970.c
+++ b/src/code/code_800FD970.c
@@ -9,14 +9,14 @@ static u32 sRandFloat;
/**
* Gets the next integer in the sequence of pseudo-random numbers.
*/
-u32 Math_Rand_Next(void) {
+u32 Rand_Next(void) {
return sRandInt = (sRandInt * 1664525) + 1013904223;
}
/**
* Seeds the pseudo-random number generator by providing a starting value.
*/
-void Math_Rand_Seed(u32 seed) {
+void Rand_Seed(u32 seed) {
sRandInt = seed;
}
@@ -25,7 +25,7 @@ void Math_Rand_Seed(u32 seed) {
* the next integer and masking it to an IEEE-754 compliant floating-point number
* between 1.0f and 2.0f, returning the result subtract 1.0f.
*/
-f32 Math_Rand_ZeroOne(void) {
+f32 Rand_ZeroOne(void) {
sRandInt = (sRandInt * 1664525) + 1013904223;
sRandFloat = ((sRandInt >> 9) | 0x3F800000);
return *((f32*)&sRandFloat) - 1.0f;
@@ -33,9 +33,9 @@ f32 Math_Rand_ZeroOne(void) {
/**
* Returns a pseudo-random floating-point number between -0.5f and 0.5f by the same
- * manner in which Math_Rand_ZeroOne generates its result.
+ * manner in which Rand_ZeroOne generates its result.
*/
-f32 Math_Rand_Centered(void) {
+f32 Rand_Centered(void) {
sRandInt = (sRandInt * 1664525) + 1013904223;
sRandFloat = ((sRandInt >> 9) | 0x3F800000);
return *((f32*)&sRandFloat) - 1.5f;
@@ -44,14 +44,14 @@ f32 Math_Rand_Centered(void) {
/**
* Seeds a pseudo-random number at rndNum with a provided seed.
*/
-void Math_Rand_Seed_Variable(u32* rndNum, u32 seed) {
+void Rand_Seed_Variable(u32* rndNum, u32 seed) {
*rndNum = seed;
}
/**
* Generates the next pseudo-random integer from the provided rndNum.
*/
-u32 Math_Rand_Next_Variable(u32* rndNum) {
+u32 Rand_Next_Variable(u32* rndNum) {
return *rndNum = (*rndNum * 1664525) + 1013904223;
}
@@ -59,7 +59,7 @@ u32 Math_Rand_Next_Variable(u32* rndNum) {
* Generates the next pseudo-random floating-point number between 0.0f and
* 1.0f from the provided rndNum.
*/
-f32 Math_Rand_ZeroOne_Variable(u32* rndNum) {
+f32 Rand_ZeroOne_Variable(u32* rndNum) {
u32 next;
next = (*rndNum * 1664525) + 1013904223;
@@ -73,7 +73,7 @@ f32 Math_Rand_ZeroOne_Variable(u32* rndNum) {
* Generates the next pseudo-random floating-point number between -0.5f and
* 0.5f from the provided rndNum.
*/
-f32 Math_Rand_Centered_Variable(u32* rndNum) {
+f32 Rand_Centered_Variable(u32* rndNum) {
u32 next;
next = (*rndNum * 1664525) + 1013904223;