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| author | fullgrowngaming <42490167+fullgrowngaming@users.noreply.github.com> | 2020-08-20 18:28:41 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-20 21:28:41 -0400 |
| commit | b406e041b3fff45d4c0c98d637ae8bb91299acec (patch) | |
| tree | 970d5d66021eeb815fdec9bd84564d7e1e718ac9 /src/code/code_800FD970.c | |
| parent | 4bd417aebac788852e822186a51db52e33a0774d (diff) | |
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp
* Formatted source files and updated spec.
* Fixed references to the environment context variable that I changed.
* Deleted the last of the asm (forgot the stuff in the data folder)
* Made all requested changes to z_en_weather_tag
* Forgot to change basereg
* Removed unnecessary field in weather tag struct
* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits
* Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable.
* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/code_800FD970.c')
0 files changed, 0 insertions, 0 deletions
