diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-05-18 20:24:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-18 14:24:00 -0400 |
| commit | e29b77919bd98375e31760ed082cf014c58dbef8 (patch) | |
| tree | e0e7c454be393eaba1b1bb52036191d41fa98af2 /src/code/code_800FD970.c | |
| parent | 785011c33c2a95222dd88a57f43808bcdc1cff91 (diff) | |
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.
Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
Diffstat (limited to 'src/code/code_800FD970.c')
| -rw-r--r-- | src/code/code_800FD970.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_800FD970.c b/src/code/code_800FD970.c index b99281774..f5b61740c 100644 --- a/src/code/code_800FD970.c +++ b/src/code/code_800FD970.c @@ -22,8 +22,8 @@ void Math_Rand_Seed(u32 seed) { } /** - * Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating - * the next integer and masking it to an IEEE-754 compliant floating-point number + * Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating + * the next integer and masking it to an IEEE-754 compliant floating-point number * between 1.0f and 2.0f, returning the result subtract 1.0f. */ f32 Math_Rand_ZeroOne() { |
