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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-08-19 18:10:51 -0400
committerGitHub <noreply@github.com>2021-08-19 18:10:51 -0400
commit0042acb539cad270ebba48247becc877541b445e (patch)
tree6797151f1a6f306d963a597d2570a827ed580a08 /src/code/db_camera.c
parent8e19b91e8088c6a370eca21fe7283740de92a119 (diff)
cleanup warnings (#907)
* cleanup warnings * remove camera header from some places * Remove extra new line
Diffstat (limited to 'src/code/db_camera.c')
-rw-r--r--src/code/db_camera.c62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index 301024321..07ddcbbf7 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -1,68 +1,6 @@
#include "ultra64.h"
#include "global.h"
-typedef struct {
- /* 0x0000 */ s16 mode;
- /* 0x0002 */ s16 nFrames;
- /* 0x0004 */ s16 nPoints;
- /* 0x0006 */ s16 unkIdx;
- /* 0x0008 */ s16 unk_08;
- /* 0x000A */ s16 unk_0A;
- /* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
- /* 0x0010 */ char unk_10[0x14];
- /* 0x0024 */ CutsceneCameraPoint position[129];
- /* 0x0834 */ CutsceneCameraPoint lookAt[129];
- /* 0x1044 */ s16 demoCtrlMenu;
- /* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
- /* 0x1048 */ s16 demoCtrlToggleSwitch;
- /* 0x104A */ Vec3s unk_104A;
-} DbCameraSub; // size = 0x1050
-
-typedef struct {
- /* 0x0000 */ s32 unk_00;
- /* 0x0004 */ Vec3f at;
- /* 0x0010 */ Vec3f eye;
- /* 0x001C */ Vec3f unk_1C;
- /* 0x0028 */ char unk_28[0xC];
- /* 0x0034 */ s32 unk_34;
- /* 0x0038 */ s32 unk_38;
- /* 0x003C */ s32 unk_3C; // bool
- /* 0x0040 */ s32 unk_40;
- /* 0x0044 */ s32 unk_44;
- /* 0x0048 */ f32 fov;
- /* 0x004C */ s16 roll;
- /* 0x004E */ char unk_4E[0x2];
- /* 0x0050 */ f32 rollDegrees;
- /* 0x0054 */ Vec3f unk_54;
- /* 0x0060 */ Vec3f unk_60;
- /* 0x006C */ Vec3f unk_6C;
- /* 0x0078 */ s16 unk_78;
- /* 0x007A */ s16 unk_7A;
- /* 0x007C */ DbCameraSub sub;
-} DbCamera; // size = 0x10CC
-
-typedef struct {
- /* 0x00 */ char letter;
- /* 0x01 */ u8 unk_01;
- /* 0x02 */ s16 mode;
- /* 0x04 */ CutsceneCameraPoint* position;
- /* 0x08 */ CutsceneCameraPoint* lookAt;
- /* 0x0C */ s16 nFrames;
- /* 0x0E */ s16 nPoints;
-} DbCameraCut; // size = 0x10
-
-typedef struct {
- /* 0x00 */ f32 curFrame;
- /* 0x04 */ f32 unk_04; // frame count?
- /* 0x08 */ s16 keyframe;
- /* 0x0A */ s16 unk_0A;
- /* 0x0C */ s16 unk_0C;
- /* 0x10 */ Vec3f positionPos; // confusing name
- /* 0x1C */ Vec3f lookAtPos;
- /* 0x28 */ f32 roll;
- /* 0x2C */ f32 fov;
-} DbCameraAnim; // size = 0x30
-
char* D_8012CEE0[] = { "\x8Cキ-フレ-ム\x8Dガ" };
const char* D_8012CEE4 = "\x8Dタリマセン。";
const char* D_8012CEE8 = "\x8Dサイセイデキマセン";