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authorTharo <17233964+Thar0@users.noreply.github.com>2021-11-23 01:20:30 +0000
committerGitHub <noreply@github.com>2021-11-22 20:20:30 -0500
commita497f33bda7686e3aa948898000ecd3a861c5704 (patch)
tree23484d614897f25b2d10b465a52c1ce6d34a0c59 /src/code/db_camera.c
parent03636166b35b4ff8fac5991bea51eccb071f1f31 (diff)
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Diffstat (limited to 'src/code/db_camera.c')
-rw-r--r--src/code/db_camera.c35
1 files changed, 16 insertions, 19 deletions
diff --git a/src/code/db_camera.c b/src/code/db_camera.c
index 2a9738228..f686a7f37 100644
--- a/src/code/db_camera.c
+++ b/src/code/db_camera.c
@@ -1293,9 +1293,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
DbCamera_SetTextValue(dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll, &D_8012D084[10], 3);
func_8006376C(0x10, 0x16, (dbCamera->sub.unk_0A == 2) ? 7 : 4, D_8012D084);
func_8006376C(0xF, 0x17, (dbCamera->sub.unk_0A == 3) ? 7 : 4,
- (dbCamera->sub.mode == 1) ? D_8012CF14
- : (dbCamera->sub.mode == 0) ? *D_8012CF18
- : D_8012CFB0);
+ (dbCamera->sub.mode == 1) ? D_8012CF14
+ : (dbCamera->sub.mode == 0) ? *D_8012CF18 : D_8012CFB0);
if (dbCamera->sub.unk_0C) {
D_8012D05C[80] = '>';
} else {
@@ -1320,9 +1319,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->sub.mode != 1) {
func_8006376C(3, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
- : !D_80161144 ? 4
- : 3,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
+ ? 7
+ : !D_80161144 ? 4 : 3,
D_8012CF30);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->at.x, &sp111, 6);
@@ -1333,11 +1332,10 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
sp110 = 'Z';
DbCamera_SetTextValue(dbCamera->at.z, &sp111, 6);
func_8006376C(3, 0x19, 2, &sp110);
- func_8006376C(0x1E, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
- : D_80161144 ? 4
- : 3,
- D_8012CF34);
+ func_8006376C(
+ 0x1E, 0x16,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
+ D_8012CF34);
sp110 = 'X';
DbCamera_SetTextValue(dbCamera->eye.x, &sp111, 6);
func_8006376C(0x1E, 0x17, 2, &sp110);
@@ -1352,9 +1350,9 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp7C);
spFC.yaw -= cam->playerPosRot.rot.y;
func_8006376C(3, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144) ? 7
- : !D_80161144 ? 4
- : 3,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && !D_80161144)
+ ? 7
+ : !D_80161144 ? 4 : 3,
D_8012CF30);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(3, 0x17, 3, D_8012D0E4);
@@ -1364,11 +1362,10 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
func_8006376C(3, 0x19, 3, D_8012D0D4);
OLib_Vec3fDiffToVecSphGeo(&spFC, sp90, sp80);
spFC.yaw -= cam->playerPosRot.rot.y;
- func_8006376C(0x1E, 0x16,
- ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7
- : D_80161144 ? 4
- : 3,
- D_8012CF34);
+ func_8006376C(
+ 0x1E, 0x16,
+ ((dbCamera->sub.unk_08 == 1) && (dbCamera->sub.unk_0A == 4) && D_80161144) ? 7 : D_80161144 ? 4 : 3,
+ D_8012CF34);
DbCamera_SetTextValue(spFC.pitch * 0.00549325f, &D_8012D0E4[10], 4);
func_8006376C(0x1C, 0x17, 3, D_8012D0E4);
DbCamera_SetTextValue(spFC.yaw * 0.00549325f, &D_8012D0F8[10], 4);