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authorSirius902 <10891979+Sirius902@users.noreply.github.com>2020-11-23 06:53:21 -0700
committerGitHub <noreply@github.com>2020-11-23 08:53:21 -0500
commit385c419aa2e04d0a78b461e0b21f9a6e4e252bc7 (patch)
treebc655c1f6f0461e7cdd1a592d22ba7a1cf880b11 /src/code/debug_malloc.c
parent9312c21c2f0898ca31294a1c7607f77d63d4b9dc (diff)
ovl_En_Ik (#461)
* merge upstream * Merge upstream * Progress * Progress * Fixes * Migrate bss for now ig * func_80A772EC * Use rom reloc * Cleanup * Correct prototype * Rename to _PlayBGM * Eh revert to _StartMusic * Match func_80A74398 more * Fixes * Work on func_80A74398 * Work on func_80A74398 * Match func_80A74398 * Use thisx * Name, static, and move some stuff * Match some graphics functions * Rename asm for named functions * Forgot one * More graphics stuff * Progress * More progress * Fix jump table * Figure out types for a lot of data * Fix data * Type remaining data * Work on func_80A7492C * Ugly match for func_80A7492C * Fix func_80A7492C * Match some interesting stuff * Move and remove forward declarations * Sort declarations * Progress * Use quotes for vt import * Slightly better diff * Better diff again * Fix stack on func_80A74BA4 * match func_80A74BA4 * func_80A74674 * Progress * Progress * Progress * Progress * Eh early return probably makes more sense here * Progress * Progress * Progress * Autocomplete sucks * Name stuff in func_80A76E2C * Work a bit on func_80A75C38 * Ugly match func_80A75FA0 * Name it prevInvincibilityTimer * EnIk_PostLimbDraw3 * Use hex for line numbers in EnIk_PostLimbDraw3 * EnIk_PostLimbDraw2 * EnIk_PostLimbDraw1 * Use hex for line numbers in EnIk_PostLimbDraw1 * Use ACTORTYPE_ENEMY * Progress * Possible fake match of func_80A75C38 * Update spec and remove asm * Cleanup forward declarations * Move data to fun places * Move data into func_80A76E2C * Move data into func_80A75A38 * Make D_80A7847C an array * Remove struct padding * Revert "Remove struct padding" This reverts commit 87b0bd73da689beb65242e95fc81290c522a06f8. * Name colliders * Use else * Name shieldColliderItems * Use new graphics macros * Cleanup
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