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| author | Sirius902 <10891979+Sirius902@users.noreply.github.com> | 2020-11-23 17:50:13 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-23 19:50:13 -0500 |
| commit | 89f89ac5eaf5b41b6968fab6d37ef78fb9d50ea6 (patch) | |
| tree | 2ee2564fbe6c9eae65ca5656d6b389062a84d01f /src/code/debug_malloc.c | |
| parent | 9a9025f01c5686b439fa11b2b796ec14d36c8fba (diff) | |
ovl_En_Okuta (#470)
* merge upstream
* Merge upstream
* Migrate data
* Progress
* Progress
* Progress
* Cleanup data
* Match EnOkuta_Update
* EnOkuta_Draw
* func_80AC25D8
* Work on func_80AC2350
* Name EnOkuta_OverrideLimbDraw
* More progress
* More progress
* Progress
* Progress
* func_80AC2350
* func_80AC1938
* Use LINK_IS_ADULT
* func_80AC1B80
* Name some stuff
* Update spec and remove asm
* Name EnOkuta_SpawnSplash
* Name more stuff
* Name EnOkuta_Appear
* Name ColliderInits
* Reorder comparison to make more sense
* Name some Octorock related functions
* Name some projectile stuff
* Reorder comparison
* Convert remaining uses of unk_194 to decimal
* Name some more stuff
* Rename some wait functions to have 'to'
* Consolidate timers
* Name some more stuff
* Change EnOkuta_SetupWaitToAppear to take this
* Name jumpHeight
* Name this->scale
* Name shots
* Name _SetupWaitToShoot and _SetupShoot
* Name more stuff (might change)
* Name EnOkuta_ColliderCheck for now
* Replace some floating point constants
* Change name to make a bit more sense
* Rename mouth to snout
* Just rename parameter to scale
* Fun magic number I guess
* Remove several returns
* Cleanup
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Clang format
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
