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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-03-16 22:14:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-16 22:14:56 +0100 |
| commit | b2a3fb2f7fb84220088d3f7ebc6bd1ac29d24027 (patch) | |
| tree | e5fa71b8617be6a309a72a48ff2f3e934fdbd4ba /src/code/debug_malloc.c | |
| parent | 93096a45b61cc872b1ea482feb9753daa8f2b069 (diff) | |
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type
* `bossLimbDl` -> `bossLimbDL`
* Fixup comment refering to `Actor.velocity` by struct offset
* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`
* Fixup `xyzDistToPlayerSq` comment
* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)
* Use enum names to refer to anim modes and break long lines in z64animation.h
* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`
* ichains cleanup
* Scene command ids usage cleanup
* Properly name unkXXX members as unk_XXX
* change `gSceneCmdHandlers` length in variables.h too
* Revert Unknown flags to unk0 & unk1
* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific
* `Struct_8011FAF0`: unk_00, unk_04
* Run formatter
* Do not break long lines in headers
* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"
This reverts commit c45b3611e7c8997d27807cfd1c9e1fbdaeb026fe.
Diffstat (limited to 'src/code/debug_malloc.c')
0 files changed, 0 insertions, 0 deletions
