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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-03-16 22:14:56 +0100
committerGitHub <noreply@github.com>2022-03-16 22:14:56 +0100
commitb2a3fb2f7fb84220088d3f7ebc6bd1ac29d24027 (patch)
treee5fa71b8617be6a309a72a48ff2f3e934fdbd4ba /src/code/debug_malloc.c
parent93096a45b61cc872b1ea482feb9753daa8f2b069 (diff)
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type * `bossLimbDl` -> `bossLimbDL` * Fixup comment refering to `Actor.velocity` by struct offset * Fixup `feetFloorFlags` doc and -> `feetFloorFlag` * Fixup `xyzDistToPlayerSq` comment * Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`) * Use enum names to refer to anim modes and break long lines in z64animation.h * `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw` * ichains cleanup * Scene command ids usage cleanup * Properly name unkXXX members as unk_XXX * change `gSceneCmdHandlers` length in variables.h too * Revert Unknown flags to unk0 & unk1 * Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific * `Struct_8011FAF0`: unk_00, unk_04 * Run formatter * Do not break long lines in headers * Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`" This reverts commit c45b3611e7c8997d27807cfd1c9e1fbdaeb026fe.
Diffstat (limited to 'src/code/debug_malloc.c')
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