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authorzelda2774 <69368340+zelda2774@users.noreply.github.com>2020-09-01 23:23:30 +0200
committerGitHub <noreply@github.com>2020-09-01 17:23:30 -0400
commitc033b4b28ef7e0ad89524e5c591af3228c0d4a1c (patch)
treecb4081cb3ffbdd01b001067ef50e5dc2b134f905 /src/code/debug_malloc.c
parentb8da64ee01c252c1e6df2792741565117e83f93e (diff)
audio_seqplayer, the easy half (#369)
* func_800E9340 * Audio_SequenceChannelDisable * Audio_SeqChannelLayerFree * Audio_SeqChannelLayerDisable * Rename functions * Audio_SeqChannelSetLayer * Move gSequenceChannelNone into gAudioContext * Audio_SequenceChannelInit * Name functions * Audio_M64ReadU8 * Audio_M64ReadS16 * Audio_M64ReadCompressedU16 * Audio_AudioListPopBack * Audio_AudioListPushBack * Audio_InitLayerFreelist * Audio_SequencePlayerDisableAsFinished * incomplete Audio_SequencePlayerDisable * Audio_SequenceChannelEnable * Audio_SequencePlayerDisableChannels * Audio_SequencePlayerInitChannels * struct fixes * func_800E9ED8 * Name more functions * Audio_SequenceChannelSetVolume * Audio_SetInstrument * Audio_GetInstrument * confirm structs * Audio_ResetSequencePlayer * Audio_InitSequencePlayer * Audio_InitSequencePlayers * func_800EC734 * Find the right Audio_SoundAlloc * Prune functions.h * Move global vars into gAudioContext * func_800EAEF4 * Audio_SeqChannelLayerProcessScript * Audio_HandleScriptFlowControl * func_800E9F64 * func_800EA0C0 * func_800EA440 * func_800EAAE0 * unbreak audio_effects * Audio_ProcessSequence * Audio_ProcessSequences * Some audio_heap struct work and function naming * Audio_SequencePlayerDisable * ? instead of ! in z64audio.h * Revert makefile change * Formatting, player -> seqPlayerIndex * Index -> Idx Co-authored-by: zelda2774 <zelda2774@invalid>
Diffstat (limited to 'src/code/debug_malloc.c')
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