summaryrefslogtreecommitdiff
path: root/src/code/gamealloc.c
diff options
context:
space:
mode:
authorJack Walker <7463599+Jack-Walker@users.noreply.github.com>2020-03-17 00:31:30 -0400
committerJack Walker <7463599+Jack-Walker@users.noreply.github.com>2020-03-17 00:31:30 -0400
commit087f561f7786a812c815b9198f24e6acd0477497 (patch)
tree8e8b1efeb798ff0b341d39de024d7b8554013c4a /src/code/gamealloc.c
parentbe78236d36a5eb4ef80acef6188751f6b5d176ae (diff)
First proper commit.
Diffstat (limited to 'src/code/gamealloc.c')
-rw-r--r--src/code/gamealloc.c95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/code/gamealloc.c b/src/code/gamealloc.c
new file mode 100644
index 000000000..87a32db16
--- /dev/null
+++ b/src/code/gamealloc.c
@@ -0,0 +1,95 @@
+#include <global.h>
+
+void GameAlloc_Log(GameAlloc* this)
+{
+ GameAllocEntry* iter;
+
+ osSyncPrintf("this = %08x\n", this);
+
+ iter = this->base.next;
+ while (iter != &this->base)
+ {
+ osSyncPrintf("ptr = %08x size = %d\n", iter, iter->size);
+ iter = iter->next;
+ }
+}
+
+void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line)
+{
+ GameAllocEntry* ptr;
+
+ ptr = SystemArena_MallocDebug(size+sizeof(GameAllocEntry), file, line);
+ if (ptr)
+ {
+ ptr->size = size;
+ ptr->prev = this->head;
+ this->head->next = ptr;
+ this->head = ptr;
+ ptr->next = &this->base;
+ this->base.prev = this->head;
+ return ptr + 1;
+ }
+ else
+ return NULL;
+}
+
+void* GameAlloc_Malloc(GameAlloc* this, u32 size)
+{
+ GameAllocEntry* ptr;
+
+ ptr = SystemArena_MallocDebug(size+sizeof(GameAllocEntry), "../gamealloc.c", 93);
+ if (ptr)
+ {
+ ptr->size = size;
+ ptr->prev = this->head;
+ this->head->next = ptr;
+ this->head = ptr;
+ ptr->next = &this->base;
+ this->base.prev = this->head;
+ return ptr + 1;
+ }
+ else
+ return NULL;
+}
+
+void GameAlloc_Free(GameAlloc* this, void* data)
+{
+ GameAllocEntry* ptr;
+
+ if (data)
+ {
+ ptr = &((GameAllocEntry*)data)[-1];
+ LogUtils_CheckNullPointer("ptr->prev", ptr->prev, "../gamealloc.c", 120);
+ LogUtils_CheckNullPointer("ptr->next", ptr->next, "../gamealloc.c", 121);
+ ptr->prev->next = ptr->next;
+ ptr->next->prev = ptr->prev;
+ this->head = this->base.prev;
+ SystemArena_FreeDebug(ptr, "../gamealloc.c", 125);
+ }
+}
+
+void GameAlloc_Cleanup(GameAlloc* this)
+{
+ GameAllocEntry* next;
+ GameAllocEntry* cur;
+
+ next = this->base.next;
+ while (&this->base != next)
+ {
+ cur = next;
+ next = next->next;
+ SystemArena_FreeDebug(cur, "../gamealloc.c", 145);
+ }
+
+ this->head = &this->base;
+ this->base.next = &this->base;
+ this->base.prev = &this->base;
+
+}
+
+void GameAlloc_Init(GameAlloc* this)
+{
+ this->head = &this->base;
+ this->base.next = &this->base;
+ this->base.prev = &this->base;
+}