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authoremilybrooks <emilybrooksemilybrooks@gmail.com>2020-10-01 04:49:47 -0700
committerGitHub <noreply@github.com>2020-10-01 07:49:47 -0400
commit7a8e00e49d40a92275f53c878904977891c95ec7 (patch)
treec1342e80176c3a8023682b9c2ca8e3121bd1c6f8 /src/code/gamealloc.c
parent024d5d69bf21144956ffd59d92f0009369eff69d (diff)
ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2 * Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer * Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function * Changed 0xFFFE to ~1
Diffstat (limited to 'src/code/gamealloc.c')
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