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authorfig02 <fig02srl@gmail.com>2020-06-13 22:59:58 -0400
committerGitHub <noreply@github.com>2020-06-13 22:59:58 -0400
commit031d946db7134194b03a7b08018944ee0b0db7df (patch)
tree5402070e1c3b5fb67284538c4a4e277c3520abf5 /src/code/graph.c
parentdf3bfbc16885008e7ce69f8a84d1715b13d4029f (diff)
z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index 789139c5c..60b9f9296 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -112,7 +112,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
if (gameStateInitFunc == TitleSetup_Init) {
return &gGameStateOverlayTable[0];
}
- if (gameStateInitFunc == func_80801E44) {
+ if (gameStateInitFunc == Select_Init) {
return &gGameStateOverlayTable[1];
}
if (gameStateInitFunc == Title_Init) {
@@ -389,7 +389,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
if (D_8012DBC0 && CHECK_PAD(gameState->input[0].press, Z_TRIG) &&
CHECK_PAD(gameState->input[0].cur, L_TRIG | R_TRIG)) {
gSaveContext.gameMode = 0;
- SET_NEXT_GAMESTATE(gameState, func_80801E44, char[0x240]); // TODO : SelectContext
+ SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
gameState->running = false;
}