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authorRandom <28494085+Random06457@users.noreply.github.com>2020-10-03 17:22:44 +0200
committerGitHub <noreply@github.com>2020-10-03 11:22:44 -0400
commit174af7384d1cfcbf15da02d9069bf02bdc433c20 (patch)
treee4fb18346f71047c123ec4d34a80ae7e4d8ab9ea /src/code/graph.c
parent6136ee6debd570a63fc695a6f4664553303f2324 (diff)
libultra cleanup (#215)
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index dc958ff00..3ba23f9ff 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -1,7 +1,5 @@
-#include <global.h>
-#include <ultra64/hardware.h>
-#include <ultra64/controller.h>
-#include <vt.h>
+#include "global.h"
+#include "vt.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
@@ -392,8 +390,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
sGraphUpdateTime = time;
}
- if (D_8012DBC0 && CHECK_PAD(gameState->input[0].press, Z_TRIG) &&
- CHECK_PAD(gameState->input[0].cur, L_TRIG | R_TRIG)) {
+ if (D_8012DBC0 && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
+ CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
gameState->running = false;