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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-02-02 09:00:27 +1100
committerGitHub <noreply@github.com>2024-02-01 17:00:27 -0500
commit1e21f69b376708d02de8445d574a20fbfe2c63c0 (patch)
tree2675be7c2eab072a9d8fbac3215a08ec1dd8eb92 /src/code/graph.c
parent64dd475a3af76b78c3ed6ef9282e556c69fb28c8 (diff)
z_play retail OK (#1688)
* z_play OK * cleanup spacing * PR
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index f2e2775e0..36cfa633d 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -421,22 +421,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
gSaveContext.gameMode = GAMEMODE_NORMAL;
- {
- GameState* state = gameState;
-
- SET_NEXT_GAMESTATE(state, MapSelect_Init, MapSelectState);
- }
+ SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
gameState->running = false;
}
if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) {
// "To reset mode"
PRINTF(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
- {
- GameState* state = gameState;
-
- SET_NEXT_GAMESTATE(state, PreNMI_Init, PreNMIState);
- }
+ SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState);
gameState->running = false;
}
#endif