diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2024-08-22 22:33:50 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-22 22:33:50 +0200 |
| commit | 98ba7ad2ab05be017722c9dc46b0929e5c911f55 (patch) | |
| tree | 3e44b249ed7aecc2817236d1c460303695ace4b4 /src/code/graph.c | |
| parent | bdfa56e72d45c2f7e37d4b92afe17c584939f59b (diff) | |
Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index 8ebad9d4e..1fffacac5 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -184,7 +184,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { if (msg == (OSMesg)666) { #if OOT_DEBUG PRINTF(VT_FGCOL(RED)); - PRINTF("RCPが帰ってきませんでした。"); // "RCP did not return." + PRINTF(T("RCPが帰ってきませんでした。", "RCP did not return.")); PRINTF(VT_RST); LogUtils_LogHexDump((void*)PHYS_TO_K1(SP_BASE_REG), 0x20); @@ -364,8 +364,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { //! @bug (?) : "problem = true;" may be missing PRINTF("%c", BEL); - // "Dynamic area head is destroyed" - PRINTF(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("ダイナミック領域先頭が破壊されています\n", "Dynamic area head is destroyed\n") + VT_RST); #if PLATFORM_N64 Fault_AddHungupAndCrash("../graph.c", 951); #else @@ -375,8 +375,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { problem = true; PRINTF("%c", BEL); - // "Dynamic region tail is destroyed" - PRINTF(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); + PRINTF(VT_COL(RED, WHITE) + T("ダイナミック領域末尾が破壊されています\n", "Dynamic region tail is destroyed\n") VT_RST); #if PLATFORM_N64 Fault_AddHungupAndCrash("../graph.c", 957); #else @@ -388,20 +388,20 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (THGA_IsCrash(&gfxCtx->polyOpa)) { problem = true; PRINTF("%c", BEL); - // "Zelda 0 is dead" - PRINTF(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("ゼルダ0は死んでしまった(graph_alloc is empty)\n", + "Zelda 0 is dead (graph_alloc is empty)\n") VT_RST); } if (THGA_IsCrash(&gfxCtx->polyXlu)) { problem = true; PRINTF("%c", BEL); - // "Zelda 1 is dead" - PRINTF(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("ゼルダ1は死んでしまった(graph_alloc is empty)\n", + "Zelda 1 is dead (graph_alloc is empty)\n") VT_RST); } if (THGA_IsCrash(&gfxCtx->overlay)) { problem = true; PRINTF("%c", BEL); - // "Zelda 4 is dead" - PRINTF(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("ゼルダ4は死んでしまった(graph_alloc is empty)\n", + "Zelda 4 is dead (graph_alloc is empty)\n") VT_RST); } if (!problem) { @@ -438,8 +438,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { } if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) { - // "To reset mode" - PRINTF(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); + PRINTF(VT_COL(YELLOW, BLACK) T("PRE-NMIによりリセットモードに移行します\n", + "PRE-NMI causes the system to transition to reset mode\n") VT_RST); SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState); gameState->running = false; } @@ -453,7 +453,7 @@ void Graph_ThreadEntry(void* arg0) { GameStateOverlay* nextOvl = &gGameStateOverlayTable[GAMESTATE_SETUP]; GameStateOverlay* ovl; - PRINTF("グラフィックスレッド実行開始\n"); // "Start graphic thread execution" + PRINTF(T("グラフィックスレッド実行開始\n", "Start graphic thread execution\n")); Graph_Init(&gfxCtx); while (nextOvl != NULL) { @@ -461,7 +461,7 @@ void Graph_ThreadEntry(void* arg0) { Overlay_LoadGameState(ovl); size = ovl->instanceSize; - PRINTF("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes" + PRINTF(T("クラスサイズ=%dバイト\n", "Class size = %d bytes\n"), size); gameState = SYSTEM_ARENA_MALLOC(size, "../graph.c", 1196); @@ -469,7 +469,7 @@ void Graph_ThreadEntry(void* arg0) { #if OOT_DEBUG char faultMsg[0x50]; - PRINTF("確保失敗\n"); // "Failure to secure" + PRINTF(T("確保失敗\n", "Failure to secure\n")); sprintf(faultMsg, "CLASS SIZE= %d bytes", size); Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg); @@ -492,7 +492,7 @@ void Graph_ThreadEntry(void* arg0) { Overlay_FreeGameState(ovl); } Graph_Destroy(&gfxCtx); - PRINTF("グラフィックスレッド実行終了\n"); // "End of graphic thread execution" + PRINTF(T("グラフィックスレッド実行終了\n", "End of graphic thread execution\n")); } void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) { |
