diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2021-10-03 05:17:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-02 23:17:09 -0400 |
| commit | f1d27bf6531fd6579d09dcf3078ee97c57b6fff1 (patch) | |
| tree | 54d463be5b46f7fe77d1da1d8c34972db9092262 /src/code/graph.c | |
| parent | 5c95f70d5913ade28916464812c89c4dfa209e9e (diff) | |
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro
* Remove unnecessary space character in a xml
* Use defines instead of magic values in head/tail magic comments
* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`
* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`
* `0x803DA800` -> `0x80400000 - frame buffer size`
* Use `OS_VI_` defines instead of hex
* Add empty line after some variable declarations
* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`
* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`
* Use `MTXMODE_` more
* Remove `ASCII_TO_U32`, use `'IS64'`
* Add explicit `!= NULL` in some ternaries
* Use `INV_CONTENT`, `AMMO` macros more
* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`
* Get rid of lowercase hex (outside libultra)
* `gWindMill*` -> `gWindmill*`
* Format and small fix enums in `z_boss_mo.h`
* Use `CHECK_BTN_ANY` more
* Fix xz/xy mistake in comment in tektite
* Rephrase comments mentioning "the devs" in a more neutral way
* Clean-up some objectively useless parens
* Fix some negative values written as u16 instead of s16 in ichains
* `SKJ_ACTON_` -> `SKJ_ACTION_`
* Run formatter
* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`
* Remove comments using in-game text
* Remove `U` suffix from integer literals
* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"
This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf.
* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`
* Add empty line after decl x2
* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"
This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb.
* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)
* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`
* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index aa35b5287..be788f5f5 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -156,7 +156,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) { D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558; - osSetTimer(&timer, 140625000, 0, &gfxCtx->queue, (OSMesg)666); + osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666); osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK); osStopTimer(&timer); @@ -322,7 +322,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1]; if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { - //! @bug (?) : devs might've forgotten "problem = true;" + //! @bug (?) : "problem = true;" may be missing osSyncPrintf("%c", 7); // "Dynamic area head is destroyed" osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); |
