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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-10-03 05:17:09 +0200
committerGitHub <noreply@github.com>2021-10-02 23:17:09 -0400
commitf1d27bf6531fd6579d09dcf3078ee97c57b6fff1 (patch)
tree54d463be5b46f7fe77d1da1d8c34972db9092262 /src/code/graph.c
parent5c95f70d5913ade28916464812c89c4dfa209e9e (diff)
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
Diffstat (limited to 'src/code/graph.c')
-rw-r--r--src/code/graph.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index aa35b5287..be788f5f5 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -156,7 +156,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558;
- osSetTimer(&timer, 140625000, 0, &gfxCtx->queue, (OSMesg)666);
+ osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666);
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
osStopTimer(&timer);
@@ -322,7 +322,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
- //! @bug (?) : devs might've forgotten "problem = true;"
+ //! @bug (?) : "problem = true;" may be missing
osSyncPrintf("%c", 7);
// "Dynamic area head is destroyed"
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);