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authorDragorn421 <Dragorn421@users.noreply.github.com>2023-08-15 18:21:19 +0200
committerGitHub <noreply@github.com>2023-08-15 12:21:19 -0400
commitccae1f73879e25c1a771542272e6d18442478106 (patch)
treeff98598cc57a7dfe44a7d824d65ac5c0ee3165e3 /src/code/jpegdecoder.c
parentb8aa2a251e38c4ca31d2e0ab5042a8ea84fd4be5 (diff)
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
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