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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2023-08-15 18:21:19 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-15 12:21:19 -0400 |
| commit | ccae1f73879e25c1a771542272e6d18442478106 (patch) | |
| tree | ff98598cc57a7dfe44a7d824d65ac5c0ee3165e3 /src/code/jpegdecoder.c | |
| parent | b8aa2a251e38c4ca31d2e0ab5042a8ea84fd4be5 (diff) | |
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more
* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)
* fix z64object.h
* fix z64state.h
* fix (probably only partially) z64play.h
* fix fix speedmeter.h :)
* revert making a play header (sadge), add/split transition & transition_instances
* move stuff to cutscene, interface
* Move `TransitionCircle%` enums to `z64transition_instances.h`
* z64state.h -> z64game.h with a "this is not final" comment
* forward declare GraphicsContext in z64game.h instead of including the header file for it
* don't comment on where the forward declarations are from
reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway
Diffstat (limited to 'src/code/jpegdecoder.c')
0 files changed, 0 insertions, 0 deletions
