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authorfig02 <fig02srl@gmail.com>2020-06-14 00:09:51 -0400
committerGitHub <noreply@github.com>2020-06-14 00:09:51 -0400
commit1c98ac27eb84d5b41bde76346fb17ef23489551a (patch)
tree651fb317a335710b48beb0920c6b4e1aed60b7bc /src/code/mempak.c
parent06fc61c83db6adf5d679ae877be17ece401c9c18 (diff)
Actor struct cleanup (#208)
* cleanup a few things * fix mistake * yawTowardsLink * run format * pr suggestion
Diffstat (limited to 'src/code/mempak.c')
-rw-r--r--src/code/mempak.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/mempak.c b/src/code/mempak.c
index 0c71f8756..b81a50125 100644
--- a/src/code/mempak.c
+++ b/src/code/mempak.c
@@ -8,7 +8,8 @@ u16 sMempakCompanyCode = 1;
u32 sMempakGameCode = 1;
// "ZELDA DEMO TOOL "
-u8 sMempakGameName[0x10] = { 0x33, 0x1E, 0x25, 0x1D, 0x1A, 0x0F, 0x1D, 0x1E, 0x26, 0x28, 0x0F, 0x2D, 0x28, 0x28, 0x25, 0x0F };
+u8 sMempakGameName[0x10] = { 0x33, 0x1E, 0x25, 0x1D, 0x1A, 0x0F, 0x1D, 0x1E,
+ 0x26, 0x28, 0x0F, 0x2D, 0x28, 0x28, 0x25, 0x0F };
u8 sMempakExtName[8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
s32 Mempak_Init(s32 controllerNb) {