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authorLeonid Kapitonov <Feacur@gmail.com>2024-12-09 14:06:05 +0100
committerGitHub <noreply@github.com>2024-12-09 08:06:05 -0500
commit9305a7145809454ece3a8b049dec9d71363006f8 (patch)
treeac44db4550c3e53890c798f7fbb0b64a17c6f80f /src/code/sys_debug_controller.c
parente9b165b6e556ced73f708f4846a1698dc3f32d55 (diff)
Document Mido functions, fields, and animations (#2289)
* Document `func_80AAA250` new name: `EnMd_ReverseAnimation` * rename `enum EnMdAnimation` > `enum EnMdAnimIndex` * Document `struct EnMd` fields (and functions) the list: * `func_80AAAC78` -> `EnMd_TrackMessageState` * `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking` * `func_80AAA92C` -> `EnMd_SetAnimState` * `func_80AAA93C` -> `EnMd_UpdateAnimState` * `func_80AAA274` -> `EnMd_UpdateAnimState1` * `func_80AAA308` -> `EnMd_UpdateAnimState2` * `func_80AAA39C` -> `EnMd_UpdateAnimState3` * `func_80AAA474` -> `EnMd_UpdateAnimState4` * `func_80AAA508` -> `EnMd_UpdateAnimState5` * `func_80AAA5A4` -> `EnMd_UpdateAnimState6` * `func_80AAA638` -> `EnMd_UpdateAnimState7` * `func_80AAA6D4` -> `EnMd_UpdateAnimState8` * `func_80AAA768` -> `EnMd_UpdateAnimState9` * `func_80AAA7FC` -> `EnMd_UpdateAnimState10` * `func_80AAA890` -> `EnMd_UpdateAnimState11` * Document `func_80AAB158` new name: `EnMd_UpdateTalking` * Document `func_80034DD4` @ `z_actor.c` new name: `Actor_SmoothStep_Attention` * Document `func_80AAB5A4` new name: `EnMd_SmoothStep_Attention` * Document Mido's action functions the list: * `func_80AAB874` -> `EnMd_Idle` * `func_80AAB8F8` -> `EnMd_Watch` * `func_80AAB948` -> `EnMd_BlockPath` * `func_80AABC10` -> `EnMd_ListenToOcarina` * `func_80AABD0C` -> `EnMd_Walk` * rename flag `temp2` -> `canUpdateTalking` * (re)document Mido's animations via blender and fast64 * marginally improve comments * marginally improve comments * actually, yes, let's name action functions as such * Document eye textures as an enum to clarify for `EnMd_UpdateEyes` * rename `eyeIdx` -> `eyeTexIndex` Mido has two eyes and different textures for them * Undocument eye textures as an enum i was wrong: `_Draw` function might not follow the eyes texture order it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah * ugh, and fix a typo with blinking rushing is no good * drop the `Action` suffix https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286 * rename animation states as sequences https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923 * `func_80034DD4` -> `Actor_FadeInOut` https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267 * rename animation states as sequences a continuation of b11a9e9942e1725824e54099f84085ff2165e854 * `func_80034DD4` -> `Actor_UpdateAlphaByDistance` https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475 * clarify a comment * Document `actor.params` bits allocation * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions
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