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| author | Tharo <tharo10600@gmail.com> | 2026-09-24 05:29:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-24 06:29:19 +0200 |
| commit | 1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch) | |
| tree | 7436c39fce905685f6d2115d487be3303ceda09c /src/code/sys_math3d.c | |
| parent | 39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff) | |
Unused variable/parameter cleanup (#1321)
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables
* No more unused variable warnings
* Make pad variable names consistent
* Small cleanup
* Macro-ify stack padding
* Use stack padding for more variables not previously named pad
* Format
* Check unused parameter on gamestate overlays and pause menu
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Merge 2x u8 stack pads into 1x s16 stack pad in en_ik
* Remove UNUSED from function prototypes
* Suggested changes
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More unused variables
* Fix merge, updated for new versions
* Format
* questionable UNUSED and STACK_PAD more usage
* format
* format
* one more STACK_PADS in z_kaleido_map.c
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/sys_math3d.c')
| -rw-r--r-- | src/code/sys_math3d.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index 0287a64e2..70fe669a8 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -1,6 +1,7 @@ #include "sys_math3d.h" #include "printf.h" +#include "stack_pad.h" #include "terminal.h" #include "translation.h" #include "ultra64.h" @@ -160,7 +161,7 @@ void Math3D_FindPointOnPlaneIntersect(f32 planeAAxis1Norm, f32 planeAAxis2Norm, */ s32 Math3D_PlaneVsPlaneNewLine(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB, f32 planeBC, f32 planeBDist, InfiniteLine* intersect) { - char pad[4]; + STACK_PAD(s32); Vec3f planeANormal; Vec3f planeBNormal; f32 dirX; @@ -1641,7 +1642,7 @@ s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, V f32 fracB; f32 fracBase; f32 zero = 0.0f; - f32 pad; + STACK_PAD(s32); f32 cylRadiusSq; f32 radSqDiff; f32 distCent2; @@ -1833,7 +1834,7 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) { Vec3f cylIntersectCenter; Vec3f midpointv0v1; Vec3f diffMidpointIntersect; - s32 pad; + STACK_PAD(s32); cylBottom = (f32)cyl->pos.y + cyl->yShift; cylTop = cyl->height + cylBottom; |
