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authorfig02 <fig02srl@gmail.com>2020-09-29 20:18:46 -0400
committerGitHub <noreply@github.com>2020-09-29 20:18:46 -0400
commit82968a7381dc9e851487175174ea19750f060beb (patch)
tree6e60b15191080441f89f80ff5b2417fce6f94925 /src/code/sys_math3d.c
parenta506801cd73d0aa6a071d61ab95f0c427e458000 (diff)
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
Diffstat (limited to 'src/code/sys_math3d.c')
-rw-r--r--src/code/sys_math3d.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index 296135b84..141b27fd4 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -212,7 +212,7 @@ s32 Math3D_PlaneVsPlaneVsLineClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC,
* Finds a point on the line from starting point `v0`, and directional vector `dir`
* which is `dist` length from the starting point. Result is placed in `ret`
*/
-void Math3D_PointOnInfinteLine(Vec3f* v0, Vec3f* dir, f32 dist, Vec3f* ret) {
+void Math3D_PointOnInfiniteLine(Vec3f* v0, Vec3f* dir, f32 dist, Vec3f* ret) {
ret->x = (dir->x * dist) + v0->x;
ret->y = (dir->y * dist) + v0->y;
ret->z = (dir->z * dist) + v0->z;
@@ -226,7 +226,7 @@ void Math3D_LineSplitRatio(Vec3f* v0, Vec3f* v1, f32 ratio, Vec3f* ret) {
Vec3f diff;
Math_Vec3f_Diff(v1, v0, &diff);
- Math3D_PointOnInfinteLine(v0, &diff, ratio, ret);
+ Math3D_PointOnInfiniteLine(v0, &diff, ratio, ret);
}
/**
@@ -1922,8 +1922,8 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
}
radiusTodistFromCylYIntersectTov0v1 = cyl->radius / distFromCylYIntersectTov0v1;
- Math3D_PointOnInfinteLine(&cylIntersectCenter, &diffMidpointIntersect, radiusTodistFromCylYIntersectTov0v1,
- intersect);
+ Math3D_PointOnInfiniteLine(&cylIntersectCenter, &diffMidpointIntersect, radiusTodistFromCylYIntersectTov0v1,
+ intersect);
return true;
}