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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-03-09 18:52:28 +0100
committerGitHub <noreply@github.com>2022-03-09 12:52:28 -0500
commitc55a8530eea7da8a73eb8c7b5f2d340ac686ed7a (patch)
tree671a7da9eabd5227b4341d901edb71e2b4443d33 /src/code/sys_math3d.c
parent5cadc5df8a76b849bc6a576beca954d541146e54 (diff)
`PlayerMeleeWeaponAnimation` enum (#1154)
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h` * `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation` * Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values * Use `PlayerMeleeWeaponAnimation` enum more * Add `PWMA_MAX` * Update comments in z_en_kanban.c * Some cleanup around conditionals with `meleeWeaponAnimation` * Comment `PWMA_` index value in `D_80854190` * `PMWA_` -> `PLAYER_MWA_` * Minor fixup * Missed one spot * Run formatter
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