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authorkrimtonz <33664508+krimtonz@users.noreply.github.com>2020-05-14 18:11:33 -0500
committerGitHub <noreply@github.com>2020-05-14 19:11:33 -0400
commit44ffb7ec62e8407723445a73b921e07b58d89962 (patch)
tree4284a4a321db7c4ae56f01bd76830103b65b5d8c /src/code/sys_matrix.c
parentefa9742984718cd5520be1b3264dedb76015a995 (diff)
Decomp game.c (#129)
* decomp most of game.c * improve GameState_DrawInputDisplay matching * fix merge conflicts * pr suggestions * remove builtin math functions
Diffstat (limited to 'src/code/sys_matrix.c')
-rw-r--r--src/code/sys_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 62e5b7487..f0b3e4005 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -21,7 +21,7 @@ MtxF* sMatrixStack; // "Matrix_stack"
MtxF* sCurrentMatrix; // "Matrix_now"
void Matrix_Init(GameState* gameState) {
- sCurrentMatrix = Game_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
+ sCurrentMatrix = GameState_AllocEnd(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
sMatrixStack = sCurrentMatrix;
}