diff options
| author | chandler <chandlerm2016@yahoo.com> | 2020-04-06 14:38:23 -0400 |
|---|---|---|
| committer | chandler <chandlerm2016@yahoo.com> | 2020-04-06 14:38:23 -0400 |
| commit | 0265ad21c0fbbe799b4dc9ad46bb9681f7490f9c (patch) | |
| tree | 6c2be5e8a3aad6937f200a9283256af5aef3397f /src/code/title_setup.c | |
| parent | 78c65878ed809282cb1923419ee30d78323368d2 (diff) | |
| parent | ec5ba3ec987c826b018aec935d75bf7bddbd4a8d (diff) | |
merge with upstream
Diffstat (limited to 'src/code/title_setup.c')
| -rw-r--r-- | src/code/title_setup.c | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 22ee8b181..827987d33 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,21 +1,17 @@ #include <global.h> -void TitleSetup_InitImpl(GameState* gameState) -{ - //Zelda common data initalization +void TitleSetup_InitImpl(GameState* gameState) { + // Zelda common data initalization osSyncPrintf("ゼルダ共通データ初期化\n"); SaveContext_Init(); gameState->running = false; - gameState->init = func_80800878; gameState->size = sizeof(TitleContext); + SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); } -void TitleSetup_Destroy(GameState* gameState) -{ - +void TitleSetup_Destroy(GameState* gameState) { } -void TitleSetup_Init(GameState* gameState) -{ +void TitleSetup_Init(GameState* gameState) { gameState->destroy = TitleSetup_Destroy; TitleSetup_InitImpl(gameState); -}
\ No newline at end of file +} |
