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authorchandler <chandlerm2016@yahoo.com>2020-04-06 14:38:23 -0400
committerchandler <chandlerm2016@yahoo.com>2020-04-06 14:38:23 -0400
commit0265ad21c0fbbe799b4dc9ad46bb9681f7490f9c (patch)
tree6c2be5e8a3aad6937f200a9283256af5aef3397f /src/code/title_setup.c
parent78c65878ed809282cb1923419ee30d78323368d2 (diff)
parentec5ba3ec987c826b018aec935d75bf7bddbd4a8d (diff)
merge with upstream
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 22ee8b181..827987d33 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,21 +1,17 @@
#include <global.h>
-void TitleSetup_InitImpl(GameState* gameState)
-{
- //Zelda common data initalization
+void TitleSetup_InitImpl(GameState* gameState) {
+ // Zelda common data initalization
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
- gameState->init = func_80800878; gameState->size = sizeof(TitleContext);
+ SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
-void TitleSetup_Destroy(GameState* gameState)
-{
-
+void TitleSetup_Destroy(GameState* gameState) {
}
-void TitleSetup_Init(GameState* gameState)
-{
+void TitleSetup_Init(GameState* gameState) {
gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
-} \ No newline at end of file
+}