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authorJack Walker <7463599+Jack-Walker@users.noreply.github.com>2020-03-17 00:31:30 -0400
committerJack Walker <7463599+Jack-Walker@users.noreply.github.com>2020-03-17 00:31:30 -0400
commit087f561f7786a812c815b9198f24e6acd0477497 (patch)
tree8e8b1efeb798ff0b341d39de024d7b8554013c4a /src/code/title_setup.c
parentbe78236d36a5eb4ef80acef6188751f6b5d176ae (diff)
First proper commit.
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
new file mode 100644
index 000000000..22ee8b181
--- /dev/null
+++ b/src/code/title_setup.c
@@ -0,0 +1,21 @@
+#include <global.h>
+
+void TitleSetup_InitImpl(GameState* gameState)
+{
+ //Zelda common data initalization
+ osSyncPrintf("ゼルダ共通データ初期化\n");
+ SaveContext_Init();
+ gameState->running = false;
+ gameState->init = func_80800878; gameState->size = sizeof(TitleContext);
+}
+
+void TitleSetup_Destroy(GameState* gameState)
+{
+
+}
+
+void TitleSetup_Init(GameState* gameState)
+{
+ gameState->destroy = TitleSetup_Destroy;
+ TitleSetup_InitImpl(gameState);
+} \ No newline at end of file