diff options
| author | Lucas Shaw <lgs84@cornell.edu> | 2020-03-22 22:57:24 -0700 |
|---|---|---|
| committer | Lucas Shaw <lgs84@cornell.edu> | 2020-03-22 22:57:24 -0700 |
| commit | 6a45dcba7f382a357a016dc295beba58398079e4 (patch) | |
| tree | f6cd3be8ec3b662c5acaaeaecf0f4d8c4056d024 /src/code/title_setup.c | |
| parent | 62e7a8c0376666f7ab8ca49e44eb831d6232d61e (diff) | |
| parent | d879f2acb02924b75552487db291fa3e0397d86c (diff) | |
Fixed merge conflict
Diffstat (limited to 'src/code/title_setup.c')
| -rw-r--r-- | src/code/title_setup.c | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index d7ac9cc87..827987d33 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,21 +1,17 @@ #include <global.h> -void TitleSetup_InitImpl(GameState* gameState) -{ - //Zelda common data initalization +void TitleSetup_InitImpl(GameState* gameState) { + // Zelda common data initalization osSyncPrintf("ゼルダ共通データ初期化\n"); SaveContext_Init(); gameState->running = false; - gameState->init = Title_Init; gameState->size = sizeof(TitleContext); + SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); } -void TitleSetup_Destroy(GameState* gameState) -{ - +void TitleSetup_Destroy(GameState* gameState) { } -void TitleSetup_Init(GameState* gameState) -{ +void TitleSetup_Init(GameState* gameState) { gameState->destroy = TitleSetup_Destroy; TitleSetup_InitImpl(gameState); -}
\ No newline at end of file +} |
