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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-09-04 15:33:19 +0200
committerGitHub <noreply@github.com>2021-09-04 15:33:19 +0200
commit81830a6e8bfa62681924c0b535cfd1adf0423860 (patch)
tree460ce19a4fcb84438d307cfdbcbbc3f18afe788a /src/code/title_setup.c
parent9b840ad84229dee3afc64e49df1250e06bfc7bc2 (diff)
Cleanup translation comments (#924)
* `// Translates to:` -> `//` * `// Translation: ([^"].*)` -> `// "$1"` * Manual cleanup * Manual cleanup in `src/code/` * Use more lowercase for some all caps translations * Move translations to end of lines where it fits under 100 bytes * Move one translation to end of line manually * Run formatter * Cleanup in EnHeishi1 as suggested by Roman * Update src/code/z_play.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 94c536625..1e709dc12 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,8 +1,7 @@
#include "global.h"
void TitleSetup_InitImpl(GameState* gameState) {
- // Zelda common data initalization
- osSyncPrintf("ゼルダ共通データ初期化\n");
+ osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
SaveContext_Init();
gameState->running = false;
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);