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| author | Roman971 <romanlasnier@hotmail.com> | 2020-03-22 22:19:43 +0100 |
|---|---|---|
| committer | Roman971 <romanlasnier@hotmail.com> | 2020-03-22 22:20:03 +0100 |
| commit | 8cfe7cce9f8d8abea794e67510879e751d373a87 (patch) | |
| tree | c6c46f34d3575f6dc02b98b2b5f5ad88d2b2c64e /src/code/title_setup.c | |
| parent | 251aea64ab3e6e8cd6f1d9ed34f514e656724777 (diff) | |
Format all src C files
Diffstat (limited to 'src/code/title_setup.c')
| -rw-r--r-- | src/code/title_setup.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index b0c3e76f9..827987d33 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,21 +1,17 @@ #include <global.h> -void TitleSetup_InitImpl(GameState* gameState) -{ - //Zelda common data initalization +void TitleSetup_InitImpl(GameState* gameState) { + // Zelda common data initalization osSyncPrintf("ゼルダ共通データ初期化\n"); SaveContext_Init(); gameState->running = false; SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); } -void TitleSetup_Destroy(GameState* gameState) -{ - +void TitleSetup_Destroy(GameState* gameState) { } -void TitleSetup_Init(GameState* gameState) -{ +void TitleSetup_Init(GameState* gameState) { gameState->destroy = TitleSetup_Destroy; TitleSetup_InitImpl(gameState); -}
\ No newline at end of file +} |
