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authorRoman971 <romanlasnier@hotmail.com>2020-03-22 22:19:43 +0100
committerRoman971 <romanlasnier@hotmail.com>2020-03-22 22:20:03 +0100
commit8cfe7cce9f8d8abea794e67510879e751d373a87 (patch)
treec6c46f34d3575f6dc02b98b2b5f5ad88d2b2c64e /src/code/title_setup.c
parent251aea64ab3e6e8cd6f1d9ed34f514e656724777 (diff)
Format all src C files
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index b0c3e76f9..827987d33 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,21 +1,17 @@
#include <global.h>
-void TitleSetup_InitImpl(GameState* gameState)
-{
- //Zelda common data initalization
+void TitleSetup_InitImpl(GameState* gameState) {
+ // Zelda common data initalization
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
-void TitleSetup_Destroy(GameState* gameState)
-{
-
+void TitleSetup_Destroy(GameState* gameState) {
}
-void TitleSetup_Init(GameState* gameState)
-{
+void TitleSetup_Init(GameState* gameState) {
gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
-} \ No newline at end of file
+}