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authorfig02 <fig02srl@gmail.com>2020-03-20 08:17:48 -0400
committerfig02 <fig02srl@gmail.com>2020-03-20 08:17:48 -0400
commitaa603ca22970b42a6b7026f1cd08b614b928c79c (patch)
tree458acc42491b8943fc77fad1e58ca356304e4382 /src/code/title_setup.c
parentf3b509eb68a3563b48d4cc2226e93a213d6bf427 (diff)
parent2a283c18a952960ad0e61ee39a644fc71a7001be (diff)
merge and change scene thing
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 22ee8b181..d7ac9cc87 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -6,7 +6,7 @@ void TitleSetup_InitImpl(GameState* gameState)
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
- gameState->init = func_80800878; gameState->size = sizeof(TitleContext);
+ gameState->init = Title_Init; gameState->size = sizeof(TitleContext);
}
void TitleSetup_Destroy(GameState* gameState)