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authorfig02 <fig02srl@gmail.com>2020-03-22 19:17:31 -0400
committerGitHub <noreply@github.com>2020-03-22 19:17:31 -0400
commitd85168f0b088c8e5f661725f45946ca10cc82956 (patch)
tree458fc503a1d5b3003cb50a9bece9a1c2a0b4e700 /src/code/title_setup.c
parentb372169893f1e66654b03d9d39b44a59893da8ec (diff)
parent51290f612635a87d879b6332400ad526c479441e (diff)
Merge pull request #10 from Roman971/setup-formatter
Setup formatter script and format files in src/ and include/
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index d7ac9cc87..827987d33 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,21 +1,17 @@
#include <global.h>
-void TitleSetup_InitImpl(GameState* gameState)
-{
- //Zelda common data initalization
+void TitleSetup_InitImpl(GameState* gameState) {
+ // Zelda common data initalization
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
- gameState->init = Title_Init; gameState->size = sizeof(TitleContext);
+ SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
-void TitleSetup_Destroy(GameState* gameState)
-{
-
+void TitleSetup_Destroy(GameState* gameState) {
}
-void TitleSetup_Init(GameState* gameState)
-{
+void TitleSetup_Init(GameState* gameState) {
gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
-} \ No newline at end of file
+}