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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-06-23 14:34:26 -0700
committerGitHub <noreply@github.com>2022-06-23 23:34:26 +0200
commite16779cc338c53b91387a28e3e97cd6f5f036a66 (patch)
treec091d92b60ccfaba5c3d4c1ec3aa4ae21b91b302 /src/code/title_setup.c
parent81ab6fe8313fa8eea4a25d5feef9ab291e798ced (diff)
Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
Diffstat (limited to 'src/code/title_setup.c')
-rw-r--r--src/code/title_setup.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index 1e709dc12..2dcee7ce9 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,16 +1,18 @@
#include "global.h"
-void TitleSetup_InitImpl(GameState* gameState) {
+void Setup_InitImpl(SetupState* this) {
osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
SaveContext_Init();
- gameState->running = false;
- SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
+ this->state.running = false;
+ SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
}
-void TitleSetup_Destroy(GameState* gameState) {
+void Setup_Destroy(GameState* thisx) {
}
-void TitleSetup_Init(GameState* gameState) {
- gameState->destroy = TitleSetup_Destroy;
- TitleSetup_InitImpl(gameState);
+void Setup_Init(GameState* thisx) {
+ SetupState* this = (SetupState*)thisx;
+
+ this->state.destroy = Setup_Destroy;
+ Setup_InitImpl(this);
}