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authorfig02 <fig02srl@gmail.com>2022-04-27 16:00:25 -0400
committerGitHub <noreply@github.com>2022-04-27 16:00:25 -0400
commit16790bc253c5b52b140938ef831bb699f7927d58 (patch)
tree148a54e33be77155650086d4a6824c4762b98e04 /src/code/z_common_data.c
parentfed9ac3e20eb1a6ab3ed41568e253e5dd763dbb5 (diff)
Document Transition System (#1131)
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
Diffstat (limited to 'src/code/z_common_data.c')
-rw-r--r--src/code/z_common_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 670509d6e..8afe22d10 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -18,6 +18,6 @@ void SaveContext_Init(void) {
gSaveContext.nextDayTime = 0xFFFF;
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
- gSaveContext.nextTransition = 0xFF;
+ gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.unk_13EE = 50;
}