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authorengineer124 <47598039+engineer124@users.noreply.github.com>2021-12-28 04:35:05 +1100
committerGitHub <noreply@github.com>2021-12-27 12:35:05 -0500
commitb8b983dd7fcc0870544c586bddda02bc85050f4c (patch)
treea73c9b193efb42ed74f701073918de21db024653 /src/code/z_common_data.c
parenta862411f00c536770850f2c4e9e9b2edfea8947b (diff)
Nature Ambience Documentation (#1063)
* Document nature ambience io data * Document nature ambience functions * Function headers * Doc storing main bgm for nature/miniboss bgm * Give temporary names to functions * small cleanup * add docs to clarify * Break up nature ambience channel io data for easier reading * Add info to where each nature ambience Id is used * Name environmental sequence functions * Use channel macros globally * Add nature enum, revert env name * Revert tough-to-name functions, use nature channel enum instead * Fill in remaining enums from sequence 1 * PR Suggestions * Improve macros * remove clang-format off * MINI_GAME_2 -> TIMED_MINI_GAME * Revert to generic name * Fix Spacing
Diffstat (limited to 'src/code/z_common_data.c')
-rw-r--r--src/code/z_common_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index fbe01f7c7..216a5ac9a 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -9,7 +9,7 @@ void SaveContext_Init(void) {
D_8015FA88 = 0;
D_8015FA8C = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
- gSaveContext.natureAmbienceId = 0xFF;
+ gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;