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authorRoman971 <32455037+Roman971@users.noreply.github.com>2020-04-16 23:36:12 +0200
committerGitHub <noreply@github.com>2020-04-16 17:36:12 -0400
commit262f6c507ca59c75df52e23f93c701705ee22798 (patch)
tree179e55b3d59e02d624615b0d4d88867600cca9ed /src/code/z_construct.c
parent9ac1f8130ddbfdf394e11710021150f6c192fdcd (diff)
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
Diffstat (limited to 'src/code/z_construct.c')
-rw-r--r--src/code/z_construct.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index d14e6ef8c..75ac3d50a 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -19,7 +19,7 @@ void func_801109B0(GlobalContext* globalCtx) {
gSaveContext.unk_13EA = 0;
gSaveContext.unk_13E8 = 0;
- func_800AA278(&interfaceCtx->view, globalCtx->state.gfxCtx);
+ View_Init(&interfaceCtx->view, globalCtx->state.gfxCtx);
interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = 0;
interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
@@ -94,71 +94,71 @@ void func_801109B0(GlobalContext* globalCtx) {
__assert("parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
}
- osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.button_items[0],
- gSaveContext.equips.button_items[1], gSaveContext.equips.button_items[2],
- gSaveContext.equips.button_items[3]);
+ osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0],
+ gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
+ gSaveContext.equips.buttonItems[3]);
- if (gSaveContext.equips.button_items[0] < 0xF0) {
+ if (gSaveContext.equips.buttonItems[0] < 0xF0) {
DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
- _icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[0] * 0x80, 0x1000,
+ _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x80, 0x1000,
"../z_construct.c", 198);
- } else if (gSaveContext.equips.button_items[0] != 0xFF) {
+ } else if (gSaveContext.equips.buttonItems[0] != 0xFF) {
DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
- _icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[0] * 0x80, 0x1000,
+ _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x80, 0x1000,
"../z_construct.c", 203);
}
- if (gSaveContext.equips.button_items[1] < 0xF0) {
+ if (gSaveContext.equips.buttonItems[1] < 0xF0) {
DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x1000),
- _icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[1] * 0x80, 0x1000,
+ _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x80, 0x1000,
"../z_construct.c", 209);
}
- if (gSaveContext.equips.button_items[2] < 0xF0) {
+ if (gSaveContext.equips.buttonItems[2] < 0xF0) {
DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x2000),
- _icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[2] * 0x80, 0x1000,
+ _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x80, 0x1000,
"../z_construct.c", 214);
}
- if (gSaveContext.equips.button_items[3] < 0xF0) {
+ if (gSaveContext.equips.buttonItems[3] < 0xF0) {
DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x3000),
- _icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[3] * 0x80, 0x1000,
+ _icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x80, 0x1000,
"../z_construct.c", 219);
}
- osSyncPrintf("EVENT=%d\n", gSaveContext.timer_1_state);
+ osSyncPrintf("EVENT=%d\n", gSaveContext.timer1State);
- if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8) || (gSaveContext.timer_2_state == 4) ||
- (gSaveContext.timer_2_state == 10)) {
- osSyncPrintf("restart_flag=%d\n", gSaveContext.respawn_flag);
+ if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8) || (gSaveContext.timer2State == 4) ||
+ (gSaveContext.timer2State == 10)) {
+ osSyncPrintf("restart_flag=%d\n", gSaveContext.respawnFlag);
- if ((gSaveContext.respawn_flag == -1) || (gSaveContext.respawn_flag == 1)) {
- if (gSaveContext.timer_1_state == 4) {
- gSaveContext.timer_1_state = 1;
- gSaveContext.timer_x[0] = 140;
- gSaveContext.timer_y[0] = 80;
+ if ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) {
+ if (gSaveContext.timer1State == 4) {
+ gSaveContext.timer1State = 1;
+ gSaveContext.timerX[0] = 140;
+ gSaveContext.timerY[0] = 80;
}
}
- if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8)) {
+ if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
temp = 0;
} else {
temp = 1;
}
- gSaveContext.timer_x[temp] = 26;
+ gSaveContext.timerX[temp] = 26;
- if (gSaveContext.health_capacity > 0xA0) {
- gSaveContext.timer_y[temp] = 54;
+ if (gSaveContext.healthCapacity > 0xA0) {
+ gSaveContext.timerY[temp] = 54;
} else {
- gSaveContext.timer_y[temp] = 46;
+ gSaveContext.timerY[temp] = 46;
}
}
- if ((gSaveContext.timer_1_state >= 11) && (gSaveContext.timer_1_state < 16)) {
- gSaveContext.timer_1_state = 0;
+ if ((gSaveContext.timer1State >= 11) && (gSaveContext.timer1State < 16)) {
+ gSaveContext.timer1State = 0;
// Translates to: "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
- osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer_1_state);
+ osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer1State);
}
// Translates to: "Parameter Area = %x"
@@ -199,7 +199,7 @@ void func_80110F68(GlobalContext* globalCtx) {
msgCtx->unk_E2F8 = msgCtx->unk_E3E4 = msgCtx->choiceIndex = msgCtx->unk_E3F0 = msgCtx->unk_E3D6 = 0;
msgCtx->unk_E3E2 = 0xFF;
- func_800AA278(&msgCtx->view, globalCtx->state.gfxCtx);
+ View_Init(&msgCtx->view, globalCtx->state.gfxCtx);
msgCtx->textboxSegment = Game_Alloc(&globalCtx->state, 0x2200, "../z_construct.c", 349);
@@ -532,7 +532,7 @@ void func_80111070(void) {
WREG(94) = 3;
WREG(95) = 6;
- if (gSaveContext.game_mode == 0) {
+ if (gSaveContext.gameMode == 0) {
VREG(0) = 0x34;
VREG(1) = 0x24;
VREG(2) = 0xD6;