diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2024-08-22 22:33:50 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-22 22:33:50 +0200 |
| commit | 98ba7ad2ab05be017722c9dc46b0929e5c911f55 (patch) | |
| tree | 3e44b249ed7aecc2817236d1c460303695ace4b4 /src/code/z_construct.c | |
| parent | bdfa56e72d45c2f7e37d4b92afe17c584939f59b (diff) | |
Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
Diffstat (limited to 'src/code/z_construct.c')
| -rw-r--r-- | src/code/z_construct.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c index a7bd1a658..8c1be3c70 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -32,8 +32,7 @@ void Interface_Init(PlayState* play) { parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart; - // "Permanent PARAMETER Segment = %x" - PRINTF("常駐PARAMETERセグメント=%x\n", parameterSize); + PRINTF(T("常駐PARAMETERセグメント=%x\n", "Permanent PARAMETER Segment = %x\n"), parameterSize); interfaceCtx->parameterSegment = GAME_STATE_ALLOC(&play->state, parameterSize, "../z_construct.c", 159); @@ -45,7 +44,7 @@ void Interface_Init(PlayState* play) { interfaceCtx->doActionSegment = GAME_STATE_ALLOC(&play->state, 3 * DO_ACTION_TEX_SIZE, "../z_construct.c", 166); - PRINTF("DOアクション テクスチャ初期=%x\n", 3 * DO_ACTION_TEX_SIZE); // "DO Action Texture Initialization" + PRINTF(T("DOアクション テクスチャ初期=%x\n", "DO Action Texture Initialization = %x\n"), 3 * DO_ACTION_TEX_SIZE); PRINTF("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment); ASSERT(interfaceCtx->doActionSegment != NULL, "parameter->do_actionSegment != NULL", "../z_construct.c", 169); @@ -91,8 +90,8 @@ void Interface_Init(PlayState* play) { interfaceCtx->iconItemSegment = GAME_STATE_ALLOC(&play->state, ICON_ITEM_SEGMENT_SIZE, "../z_construct.c", 190); - // "Icon Item Texture Initialization = %x" - PRINTF("アイコンアイテム テクスチャ初期=%x\n", ICON_ITEM_SEGMENT_SIZE); + PRINTF(T("アイコンアイテム テクスチャ初期=%x\n", "Icon Item Texture Initialization = %x\n"), + ICON_ITEM_SEGMENT_SIZE); PRINTF("parameter->icon_itemSegment=%x\n", interfaceCtx->iconItemSegment); ASSERT(interfaceCtx->iconItemSegment != NULL, "parameter->icon_itemSegment != NULL", "../z_construct.c", 193); @@ -165,11 +164,12 @@ void Interface_Init(PlayState* play) { if ((gSaveContext.timerState >= TIMER_STATE_UP_INIT) && (gSaveContext.timerState <= TIMER_STATE_UP_FREEZE)) { gSaveContext.timerState = TIMER_STATE_OFF; - // "Timer Stop!!!!!!!!!!!!!!!!!!!!!!" - PRINTF("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timerState); + PRINTF(T("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", + "Timer Stop!!!!!!!!!!!!!!!!!!!!! = %d\n"), + gSaveContext.timerState); } - PRINTF("PARAMETER領域=%x\n", parameterSize + 0x5300); // "Parameter Area = %x" + PRINTF(T("PARAMETER領域=%x\n", "Parameter Area = %x\n"), parameterSize + 0x5300); Health_InitMeter(play); Map_Init(play); @@ -215,7 +215,7 @@ void Message_Init(PlayState* play) { PRINTF("message->fukidashiSegment=%x\n", msgCtx->textboxSegment); - PRINTF("吹き出しgame_alloc=%x\n", TEXTBOX_SEGMENT_SIZE); // "Textbox game_alloc=%x" + PRINTF(T("吹き出しgame_alloc=%x\n", "Textbox game_alloc=%x\n"), TEXTBOX_SEGMENT_SIZE); ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352); Font_LoadOrderedFont(&play->msgCtx.font); |
