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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-11-21 22:01:44 -0500
committerGitHub <noreply@github.com>2022-11-22 04:01:44 +0100
commit9c35716fe2c0ff6447525c23a1364694e6ade01f (patch)
treef14a8432f4139aa7df03db43ec4b1f969fe96399 /src/code/z_construct.c
parent9bdf6ded2f8ffaf736897258e47d3009019b92a2 (diff)
Document Hud Mode (#1323)
* begin interface alpha docs * more progress/docs * First draft of docs done * cleanup * Consistency * Display -> Mode * Remaining display -> mode * Better docs * Small touchups * Small Update * Apply discord discussion * small fix * More discussions * PR Suggestions * Roman PR Suggestions * better comments * PR Suggestions * another suggestion * discord discussions * cleanup comments * more discord/pr suggestions
Diffstat (limited to 'src/code/z_construct.c')
-rw-r--r--src/code/z_construct.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index 414d38aee..0868c13d4 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -11,7 +11,7 @@ void Interface_Init(PlayState* play) {
u8 timerId;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
- gSaveContext.unk_13E8 = gSaveContext.unk_13EA = 0;
+ gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
View_Init(&interfaceCtx->view, play->state.gfxCtx);