diff options
| author | cadmic <cadmic24@gmail.com> | 2024-01-09 04:59:03 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-09 07:59:03 -0500 |
| commit | cd917b0cb8c20e457d43805ee27d2597daed63e3 (patch) | |
| tree | 6506a87bb08252072ca10e6993f64f2b475fca09 /src/code/z_construct.c | |
| parent | e146d7bc2642633f8b09357c115014a3dfca59da (diff) | |
Create debug macros for common functions (#1597)
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
Diffstat (limited to 'src/code/z_construct.c')
| -rw-r--r-- | src/code/z_construct.c | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c index 94e690151..a0ae14504 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -34,15 +34,15 @@ void Interface_Init(PlayState* play) { // "Permanent PARAMETER Segment = %x" osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize); - interfaceCtx->parameterSegment = GameState_Alloc(&play->state, parameterSize, "../z_construct.c", 159); + interfaceCtx->parameterSegment = GAME_STATE_ALLOC(&play->state, parameterSize, "../z_construct.c", 159); osSyncPrintf("parameter->parameterSegment=%x\n", interfaceCtx->parameterSegment); ASSERT(interfaceCtx->parameterSegment != NULL, "parameter->parameterSegment != NULL", "../z_construct.c", 161); - DmaMgr_RequestSyncDebug(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize, - "../z_construct.c", 162); + DMA_REQUEST_SYNC(interfaceCtx->parameterSegment, (uintptr_t)_parameter_staticSegmentRomStart, parameterSize, + "../z_construct.c", 162); - interfaceCtx->doActionSegment = GameState_Alloc(&play->state, 3 * DO_ACTION_TEX_SIZE, "../z_construct.c", 166); + interfaceCtx->doActionSegment = GAME_STATE_ALLOC(&play->state, 3 * DO_ACTION_TEX_SIZE, "../z_construct.c", 166); osSyncPrintf("DOアクション テクスチャ初期=%x\n", 3 * DO_ACTION_TEX_SIZE); // "DO Action Texture Initialization" osSyncPrintf("parameter->do_actionSegment=%x\n", interfaceCtx->doActionSegment); @@ -57,8 +57,8 @@ void Interface_Init(PlayState* play) { doActionOffset = LANGUAGE_FRA * DO_ACTION_MAX * DO_ACTION_TEX_SIZE; } - DmaMgr_RequestSyncDebug(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, - 2 * DO_ACTION_TEX_SIZE, "../z_construct.c", 174); + DMA_REQUEST_SYNC(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, + 2 * DO_ACTION_TEX_SIZE, "../z_construct.c", 174); if (gSaveContext.language == LANGUAGE_ENG) { doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_ENG * DO_ACTION_MAX * DO_ACTION_TEX_SIZE; @@ -68,11 +68,11 @@ void Interface_Init(PlayState* play) { doActionOffset = 3 * DO_ACTION_TEX_SIZE + LANGUAGE_FRA * DO_ACTION_MAX * DO_ACTION_TEX_SIZE; } - DmaMgr_RequestSyncDebug(interfaceCtx->doActionSegment + 2 * DO_ACTION_TEX_SIZE, - (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, DO_ACTION_TEX_SIZE, - "../z_construct.c", 178); + DMA_REQUEST_SYNC(interfaceCtx->doActionSegment + 2 * DO_ACTION_TEX_SIZE, + (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, DO_ACTION_TEX_SIZE, + "../z_construct.c", 178); - interfaceCtx->iconItemSegment = GameState_Alloc(&play->state, ICON_ITEM_SEGMENT_SIZE, "../z_construct.c", 190); + interfaceCtx->iconItemSegment = GAME_STATE_ALLOC(&play->state, ICON_ITEM_SEGMENT_SIZE, "../z_construct.c", 190); // "Icon Item Texture Initialization = %x" osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", ICON_ITEM_SEGMENT_SIZE); @@ -85,33 +85,33 @@ void Interface_Init(PlayState* play) { gSaveContext.save.info.equips.buttonItems[3]); if (gSaveContext.save.info.equips.buttonItems[0] < 0xF0) { - DmaMgr_RequestSyncDebug(interfaceCtx->iconItemSegment + (0 * ITEM_ICON_SIZE), + DMA_REQUEST_SYNC(interfaceCtx->iconItemSegment + (0 * ITEM_ICON_SIZE), - GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[0]), ITEM_ICON_SIZE, - "../z_construct.c", 198); + GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[0]), ITEM_ICON_SIZE, + "../z_construct.c", 198); } else if (gSaveContext.save.info.equips.buttonItems[0] != 0xFF) { - DmaMgr_RequestSyncDebug(interfaceCtx->iconItemSegment + (0 * ITEM_ICON_SIZE), + DMA_REQUEST_SYNC(interfaceCtx->iconItemSegment + (0 * ITEM_ICON_SIZE), - GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[0]), ITEM_ICON_SIZE, - "../z_construct.c", 203); + GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[0]), ITEM_ICON_SIZE, + "../z_construct.c", 203); } if (gSaveContext.save.info.equips.buttonItems[1] < 0xF0) { - DmaMgr_RequestSyncDebug(interfaceCtx->iconItemSegment + (1 * ITEM_ICON_SIZE), - GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[1]), ITEM_ICON_SIZE, - "../z_construct.c", 209); + DMA_REQUEST_SYNC(interfaceCtx->iconItemSegment + (1 * ITEM_ICON_SIZE), + GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[1]), ITEM_ICON_SIZE, + "../z_construct.c", 209); } if (gSaveContext.save.info.equips.buttonItems[2] < 0xF0) { - DmaMgr_RequestSyncDebug(interfaceCtx->iconItemSegment + (2 * ITEM_ICON_SIZE), - GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[2]), ITEM_ICON_SIZE, - "../z_construct.c", 214); + DMA_REQUEST_SYNC(interfaceCtx->iconItemSegment + (2 * ITEM_ICON_SIZE), + GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[2]), ITEM_ICON_SIZE, + "../z_construct.c", 214); } if (gSaveContext.save.info.equips.buttonItems[3] < 0xF0) { - DmaMgr_RequestSyncDebug(interfaceCtx->iconItemSegment + (3 * ITEM_ICON_SIZE), - GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[3]), ITEM_ICON_SIZE, - "../z_construct.c", 219); + DMA_REQUEST_SYNC(interfaceCtx->iconItemSegment + (3 * ITEM_ICON_SIZE), + GET_ITEM_ICON_VROM(gSaveContext.save.info.equips.buttonItems[3]), ITEM_ICON_SIZE, + "../z_construct.c", 219); } osSyncPrintf("EVENT=%d\n", ((void)0, gSaveContext.timerState)); @@ -190,7 +190,7 @@ void Message_Init(PlayState* play) { View_Init(&msgCtx->view, play->state.gfxCtx); - msgCtx->textboxSegment = GameState_Alloc(&play->state, TEXTBOX_SEGMENT_SIZE, "../z_construct.c", 349); + msgCtx->textboxSegment = GAME_STATE_ALLOC(&play->state, TEXTBOX_SEGMENT_SIZE, "../z_construct.c", 349); osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment); |
