diff options
| author | krimtonz <33664508+krimtonz@users.noreply.github.com> | 2020-05-26 10:39:27 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-26 11:39:27 -0400 |
| commit | d48792870c592435a800d5b2b975ce05df231814 (patch) | |
| tree | f0de92eb2698735fc8012ae266b6e68ea9425117 /src/code/z_construct.c | |
| parent | 3175f5c988030056bf53f7f46cb57b03ec5c359a (diff) | |
Decompiles sched.c (#145)
* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
Diffstat (limited to 'src/code/z_construct.c')
| -rw-r--r-- | src/code/z_construct.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c index 8d8d73faf..e1aefde9b 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -40,7 +40,7 @@ void func_801109B0(GlobalContext* globalCtx) { // Translates to: "Permanent PARAMETER Segment = %x" osSyncPrintf("常駐PARAMETERセグメント=%x\n", parameterSize); - interfaceCtx->parameterSegment = GameState_AllocEnd(&globalCtx->state, parameterSize, "../z_construct.c", 159); + interfaceCtx->parameterSegment = GameState_Alloc(&globalCtx->state, parameterSize, "../z_construct.c", 159); osSyncPrintf("parameter->parameterSegment=%x", interfaceCtx->parameterSegment); @@ -50,7 +50,7 @@ void func_801109B0(GlobalContext* globalCtx) { DmaMgr_SendRequest1(interfaceCtx->parameterSegment, parameterStart, parameterSize, "../z_construct.c", 162); - interfaceCtx->do_actionSegment = GameState_AllocEnd(&globalCtx->state, 0x480, "../z_construct.c", 166); + interfaceCtx->do_actionSegment = GameState_Alloc(&globalCtx->state, 0x480, "../z_construct.c", 166); // Translates to: "DO Action Texture Initialization" osSyncPrintf("DOアクション テクスチャ初期=%x\n", 0x480); @@ -84,7 +84,7 @@ void func_801109B0(GlobalContext* globalCtx) { DmaMgr_SendRequest1((void*)((u32)interfaceCtx->do_actionSegment + 0x300), do_actionStart + do_actionOffset, 0x180, "../z_construct.c", 178); - interfaceCtx->icon_itemSegment = GameState_AllocEnd(&globalCtx->state, 0x4000, "../z_construct.c", 190); + interfaceCtx->icon_itemSegment = GameState_Alloc(&globalCtx->state, 0x4000, "../z_construct.c", 190); // Translates to: "Icon Item Texture Initialization = %x" osSyncPrintf("アイコンアイテム テクスチャ初期=%x\n", 0x4000); @@ -201,7 +201,7 @@ void func_80110F68(GlobalContext* globalCtx) { View_Init(&msgCtx->view, globalCtx->state.gfxCtx); - msgCtx->textboxSegment = GameState_AllocEnd(&globalCtx->state, 0x2200, "../z_construct.c", 349); + msgCtx->textboxSegment = GameState_Alloc(&globalCtx->state, 0x2200, "../z_construct.c", 349); osSyncPrintf("message->fukidashiSegment=%x\n", msgCtx->textboxSegment); |
