diff options
| author | mzxrules <mzxrules@gmail.com> | 2020-03-18 10:27:49 -0400 |
|---|---|---|
| committer | mzxrules <mzxrules@gmail.com> | 2020-03-18 10:27:49 -0400 |
| commit | 32fe030b42bc001b71d6edcf0530f60e6ecd73cc (patch) | |
| tree | 69fbae014431f2da3a147c8f1095955a5caa5a88 /src/code/z_debug.c | |
| parent | 2c7a339a81ddb3698bac0a3bb4238dd3e65d34ce (diff) | |
new repo, OK++
Diffstat (limited to 'src/code/z_debug.c')
| -rw-r--r-- | src/code/z_debug.c | 282 |
1 files changed, 276 insertions, 6 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c index b5d078985..74f3965eb 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -1,20 +1,290 @@ #include <ultra64.h> #include <global.h> +#include <z64.h> +#include <color.h> +#include <regs.h> -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_800636C0.s") +#define BUTTON_C_RIGHT 0x0001 +#define BUTTON_C_LEFT 0x0002 +#define BUTTON_C_DOWN 0x0004 +#define BUTTON_C_UP 0x0008 +#define BUTTON_R 0x0010 +#define BUTTON_L 0x0020 +#define BUTTON_D_RIGHT 0x0100 +#define BUTTON_D_LEFT 0x0200 +#define BUTTON_D_DOWN 0x0400 +#define BUTTON_D_UP 0x0800 +#define BUTTON_START 0x1000 +#define BUTTON_Z 0x2000 +#define BUTTON_B 0x4000 +#define BUTTON_A 0x8000 -void func_8006375C(UNK_TYPE arg0, UNK_TYPE arg1, UNK_TYPE arg2) +#define REG_GROUP_TOTAL 29 +#define REG_N 96 +#define PAGE_N 16 + +GameInfo* gGameInfo; +int D_8015FA94; //no known symbols + +typedef struct +{ + u8 x; + u8 y; + u8 colorId; + char text[0x15]; +} PrintTextBuffer; + +PrintTextBuffer D_8015FA98[0x16]; +//s16 D_8011E0B0 //PrintTextBuffer index + +//#define D_8015FC18 D_8015FA98[0x10] +typedef struct +{ + u16 push; + u16 held; +} InputCombo; + +extern InputCombo D_8011E0D4[REG_GROUP_TOTAL]; //register button combos + +extern char D_8011E148[]; + +//initialize GameInfo +void func_800636C0() +{ + s32 i; + + gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 0x104); + gGameInfo->reg_page = 0; + gGameInfo->reg_group = 0; + gGameInfo->reg_cur = 0; + gGameInfo->dpad_last = 0; + gGameInfo->repeat = 0; + for (i = 0; i < 0xAE0; i++) + { + gGameInfo->data[i] = 0; + } +} + +//Called when free movement is active +void func_8006375C(s32 arg0, s32 arg1, float* d_80855320) { } +//8011D394 enable camera debugger + +#ifdef NON_MATCHING //regalloc +//Copy Camera Debugger Text +void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) +{ + PrintTextBuffer* buf; + char* next_text; + s16 i; //v1 + + buf = &D_8015FA98[D_8011E0B0]; + if (D_8011E0B0 < 0x16) { + + buf->x = x; + buf->y = y; + buf->colorId = colorId; + + i = 0; + next_text = buf->text + 1; + + if (*buf->text = *text++) { + do if (i++ > 0x14) { + break; + } while (*next_text++ = *text++); + } + + *next_text = '\0'; + D_8011E0B0++; + } +} + +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006376C.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063828.s") +//Draw Text +void func_80063828(GfxPrint* gfxPrint) +{ + s32 i; + Color_RGBA8* color; + PrintTextBuffer* buffer; + char* text; + + i = 0; + if (D_8011E0B0 > 0) + { + do + { + buffer = &D_8015FA98[i]; + text = buffer->text; + + color = &D_8011E0B4[buffer->colorId]; + GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a); + GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y); + GfxPrint_Printf(gfxPrint, "%s", text); + i += 1; + } while (i < D_8011E0B0); + } +} + +//Edit REG +void func_8006390C(Input* input) { + + s32 dpad; + s32 reg_group; + s32 increment; + InputCombo* input_combo; + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006390C.s") + reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N; + dpad = input->raw.pad & 0xF00; + if (!~(input->raw.pad | ~BUTTON_L) || + !~(input->raw.pad | ~BUTTON_R) || + !~(input->raw.pad | ~BUTTON_START)) { + input_combo = D_8011E0D4; + for (i = 0; i < REG_GROUP_TOTAL; i++) + { + if (~(~input_combo->push | input->raw.pad) || + ~(~input_combo->held | input->padPressed)) { + input_combo++; + } + else + break; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063C04.s") + if (i < REG_GROUP_TOTAL) { + if (i == gGameInfo->reg_group) { + gGameInfo->reg_page = (gGameInfo->reg_page + 1) % 7; + return; + } + gGameInfo->reg_group = i; + gGameInfo->reg_page = 0; + } + } + else { + switch (gGameInfo->reg_page - 1) + { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063D7C.s") + if (dpad == gGameInfo->dpad_last) { + gGameInfo->repeat--; + if (gGameInfo->repeat < 0) { + gGameInfo->repeat = 1; + } + else { + dpad ^= gGameInfo->dpad_last; + } + } + else { + gGameInfo->repeat = 0x10; + gGameInfo->dpad_last = dpad; + } + increment = + (dpad & BUTTON_D_RIGHT) ? ( + !~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? 1000 : + !~(input->raw.pad | ~BUTTON_A) ? 100 : + !~(input->raw.pad | ~BUTTON_B) ? 10 : 1) : + (dpad & BUTTON_D_LEFT) ? ( + !~(input->raw.pad | ~(BUTTON_A | BUTTON_B)) ? -1000 : + !~(input->raw.pad | ~BUTTON_A) ? -100 : + !~(input->raw.pad | ~BUTTON_B) ? -10 : -1) : + 0; + + gGameInfo->data[gGameInfo->reg_cur + reg_group] += increment; + if (dpad & BUTTON_D_UP) { + gGameInfo->reg_cur--; + if (gGameInfo->reg_cur < 0) { + gGameInfo->reg_cur = PAGE_N - 1; + } + } + else if (dpad & BUTTON_D_DOWN) { + gGameInfo->reg_cur++; + if (gGameInfo->reg_cur >= PAGE_N) { + gGameInfo->reg_cur = 0; + } + } + if (iREG(0)) { + iREG(0) = 0; + func_800AA000(0, iREG(1), iREG(2), iREG(3)); + } + + } + } +} + +//Draw Memory Viewer +void func_80063C04(GfxPrint* gfxPrint) +{ + s32 i; + s32 page; + s32 reg_group; + s32 test; //removing affects stack + char reg_name[3]; + + page = (gGameInfo->reg_page * PAGE_N) - PAGE_N; + reg_group = (gGameInfo->reg_group * (REG_N / PAGE_N) + gGameInfo->reg_page) * PAGE_N - PAGE_N; + + //set up register name string + reg_name[0] = 'R'; + reg_name[1] = D_8011E148[gGameInfo->reg_group]; //r_group type char + reg_name[2] = '\0'; + GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80); + + for (i = 0; i != PAGE_N; i++) + { + if (i == gGameInfo->reg_cur) + { + GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff); + } + GfxPrint_SetPos(gfxPrint, 3, i + 5); + GfxPrint_Printf(gfxPrint, "%s%02d%6d", ®_name, page + i, gGameInfo->data[i + reg_group]); + if (i == gGameInfo->reg_cur) + { + GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80); + } + } +} + +void func_80063D7C(GraphicsContext* gfxCtx) { + Gfx* sp7C; + Gfx* sp78; + Gfx* temp_ret; + void* unk2[6]; + GfxPrint gfxPrint; + void* unk[2]; + Gfx* dl_frame[4];//stores state of GfxCtx next ptrs + + func_800C6AC4(&dl_frame, gfxCtx, "../z_debug.c", 0x274); + GfxPrint_Ctor(&gfxPrint); + sp78 = gfxCtx->polyOpa.p; + temp_ret = func_800C6C20(gfxCtx->polyOpa.p); + gSPDisplayList(gfxCtx->overlay.p++, temp_ret); + GfxPrint_Open(&gfxPrint, temp_ret); + + if ((OREG(0) == 1) || (OREG(0) == 8)) { + func_80063828(&gfxPrint); + } + + if (gGameInfo->reg_page != 0) { + func_80063C04(&gfxPrint); + } + + D_8011E0B0 = 0; + sp7C = GfxPrint_Close(&gfxPrint); + gSPEndDisplayList(sp7C++); + func_800C6C28(sp78, sp7C); + gfxCtx->polyOpa.p = sp7C; + if (0); + func_800C6B54(&dl_frame, gfxCtx, "../z_debug.c", 0x298); + GfxPrint_Dtor(&gfxPrint); +} |
