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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-12-06 01:11:38 +0100
committerGitHub <noreply@github.com>2021-12-05 19:11:38 -0500
commita9284494f2b6f53a0e8f95b5567faf1b2162e91c (patch)
treeb09701e147c47f177fdcae2e8bcf6ea90a5bb85b /src/code/z_debug.c
parent79220ba58ae550441e42b4d2c79af7f7e4b9787b (diff)
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines * Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere * Remove unused ACTOR_FLAG_* constants * actor flags in bigokuta & ko * actor flags in obj_mure * actor flags in stalfos, twinrova & ganon2 * actor flags in morpha & barinade * name some previously missed actor flags * found some comments using hex for actor flags * Actor flags in ovl_En_Ganon_Mant * Actor flags in EnWf * Flags in en_zf * Actor flags in BossGanon (FeelsOKMan) * Remove `ACTOR_FLAG_NONE` * Wrap expansion of `FLAGS` in parentheses * `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL` * Move `CHECK_FLAG_ALL` to `macros.h` * Run formatter
Diffstat (limited to 'src/code/z_debug.c')
-rw-r--r--src/code/z_debug.c22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index 2949f0ef9..8b2a6fe93 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -151,19 +151,15 @@ void func_8006390C(Input* input) {
gGameInfo->dpadLast = dpad;
}
- increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT)
- ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
- ? 1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A)
- ? 100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10 : 1)
- : CHECK_BTN_ANY(dpad, BTN_DLEFT)
- ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B)
- ? -1000
- : CHECK_BTN_ALL(input->cur.button, BTN_A)
- ? -100
- : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10 : -1)
- : 0;
+ increment = CHECK_BTN_ANY(dpad, BTN_DRIGHT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? 1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A) ? 100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? 10
+ : 1)
+ : CHECK_BTN_ANY(dpad, BTN_DLEFT) ? (CHECK_BTN_ALL(input->cur.button, BTN_A | BTN_B) ? -1000
+ : CHECK_BTN_ALL(input->cur.button, BTN_A) ? -100
+ : CHECK_BTN_ALL(input->cur.button, BTN_B) ? -10
+ : -1)
+ : 0;
gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (CHECK_BTN_ANY(dpad, BTN_DUP)) {