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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-11-17 11:52:26 +0100
committerGitHub <noreply@github.com>2021-11-17 05:52:26 -0500
commit03636166b35b4ff8fac5991bea51eccb071f1f31 (patch)
treefba54977a3083d23caae304ce5c3382ee2718501 /src/code/z_debug_display.c
parent9ca6bfdac375b2008fcd2d19173c4017279eccde (diff)
Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 5ca7ce154..f914dede6 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -76,7 +76,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
Matrix_Mult(&globalCtx->mf_11DA0, MTXMODE_APPLY);
- Matrix_RotateRPY(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
+ Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);