diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-04-16 23:36:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-16 17:36:12 -0400 |
| commit | 262f6c507ca59c75df52e23f93c701705ee22798 (patch) | |
| tree | 179e55b3d59e02d624615b0d4d88867600cca9ed /src/code/z_debug_display.c | |
| parent | 9ac1f8130ddbfdf394e11710021150f6c192fdcd (diff) | |
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
Diffstat (limited to 'src/code/z_debug_display.c')
| -rw-r--r-- | src/code/z_debug_display.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index 914d70c89..29630f441 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -8,8 +8,8 @@ typedef struct { typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, u32, GlobalContext*); -static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx); -static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx); +void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx); +void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx); static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, @@ -70,7 +70,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) { } } -static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) { +void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; Gfx* dispRefs[4]; @@ -95,7 +95,7 @@ static void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, Glo Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_debug_display.c", 192); } -static void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) { +void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) { GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; Gfx* dispRefs[4]; |
