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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-09-11 09:59:23 +0200
committerGitHub <noreply@github.com>2024-09-11 16:59:23 +0900
commit5441559b30d4419eb25e77abc4ff2eb1f34027aa (patch)
tree0ee031e4e2bba3ec1806b547d9df639cc6428a61 /src/code/z_debug_display.c
parent2e79b83bb81b1fd65a12a2b2a018de27271611a0 (diff)
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 41ac98f86..d6b6e0aab 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -81,8 +81,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 189),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_debug_display.c", 189);
gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
CLOSE_DISPS(play->state.gfxCtx, "../z_debug_display.c", 192);
@@ -100,8 +99,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState*
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 228),
- G_MTX_MODELVIEW | G_MTX_LOAD);
+ MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_debug_display.c", 228);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx, "../z_debug_display.c", 231);