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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-10-11 13:41:44 -0400
committerGitHub <noreply@github.com>2021-10-11 13:41:44 -0400
commita6554b4f846beed906641e2ee3eb82e20283b935 (patch)
treedd2a3665dbdf407c54b6e236097a001eae16d846 /src/code/z_debug_display.c
parentf1d27bf6531fd6579d09dcf3078ee97c57b6fff1 (diff)
Use void* instead of u32 for segmented addresses in debug display (#995)
* remove fake match * change u32 to void* * formatter * Update src/code/z_debug_display.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 2f560f2b5..5ca7ce154 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -2,14 +2,14 @@
#include "objects/gameplay_keep/gameplay_keep.h"
typedef struct {
- /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
- /* 0x04 */ u32 drawArg; // segment address (display list or texture) passed to the draw funciton when called
-} DebugDispObjectInfo; // size = 0x8
+ /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
+ /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw function when called
+} DebugDispObjectInfo; // size = 0x8
-typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, u32, GlobalContext*);
+typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);
-void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx);
-void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx);
+void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx);
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx);
static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = {
DebugDisplay_DrawSpriteI8,
@@ -66,7 +66,7 @@ void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
}
}
-void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalContext* globalCtx) {
+void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 169);
func_80094678(globalCtx->state.gfxCtx);
@@ -88,7 +88,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}
-void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, u32 dlist, GlobalContext* globalCtx) {
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 211);
func_8009435C(globalCtx->state.gfxCtx);