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authorcadmic <cadmic24@gmail.com>2024-01-09 04:59:03 -0800
committerGitHub <noreply@github.com>2024-01-09 07:59:03 -0500
commitcd917b0cb8c20e457d43805ee27d2597daed63e3 (patch)
tree6506a87bb08252072ca10e6993f64f2b475fca09 /src/code/z_debug_display.c
parente146d7bc2642633f8b09357c115014a3dfca59da (diff)
Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 62c52acbd..d1d5dd34c 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -34,7 +34,7 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
GraphicsContext* gfxCtx) {
DebugDispObject* prevHead = sDebugObjectListHead;
- sDebugObjectListHead = Graph_Alloc(gfxCtx, sizeof(DebugDispObject));
+ sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
sDebugObjectListHead->pos.x = posX;
sDebugObjectListHead->pos.y = posY;
@@ -81,7 +81,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_debug_display.c", 189),
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 189),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
@@ -100,7 +100,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState*
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
- gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_debug_display.c", 228),
+ gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 228),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, dlist);