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authorcadmic <cadmic24@gmail.com>2024-08-12 00:07:48 -0700
committerGitHub <noreply@github.com>2024-08-12 03:07:48 -0400
commite6bc4bd8cb66b2e7b946829b3892fd0d2967fde3 (patch)
tree577bcf5f89d620dbea0cac0ccb76e692becee90e /src/code/z_debug_display.c
parent672728455d2ab5f46953660189523336acf5075d (diff)
Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
Diffstat (limited to 'src/code/z_debug_display.c')
-rw-r--r--src/code/z_debug_display.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index d1d5dd34c..41ac98f86 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
-typedef struct {
+typedef struct DebugDispObjectInfo {
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw function when called
} DebugDispObjectInfo; // size = 0x8