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authorGabriel Ravier <gabravier@gmail.com>2026-08-19 14:04:49 +0200
committerGitHub <noreply@github.com>2026-08-19 14:04:49 +0200
commitb4c29fa50b8bd9ffb67138e56032c0432298d593 (patch)
treecc62f80ee6b2793df9e6aec17733f9a2954f669a /src/code/z_effect_soft_sprite_old_init.c
parent58d06849af4d6d71b07a08e790c456ef54284a03 (diff)
Document z_eff_ss_stone1.[ch] (#2670)
* Document z_eff_ss_stone1.[ch] * Incorporate feedback from PR review. From https://github.com/zeldaret/oot/pull/2670: - Shortened excessively verbose suppressRTransFadeFlashAlphaStepAfterTwoFrames name to suppressFadeFlash - Fixed up comment that went waaaaaay beyond the column limit in z_eff_ss_stone1.h - Shortened comparison with 0 of variable bool semantics in z_eff_ss_stone1.c Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * Fix misnaming from PR review and document some more From https://github.com/zeldaret/oot/pull/2670: - shortenFadeFlash is incorrect - renamed to freezeFadeFlash - Used `false` instead of 0 in EnArrow_Fly - Elaborated comments about what exactly freezeFadeFlash does Also added a few extra comments to z_eff_ss_stone1.c * Ran clang-format * More feedback from PR review, clarified comment From https://github.com/zeldaret/oot/pull/2670: - Change 0 to false in header comment - Remove verbose speculation about former use of unused variable - Made comment on use of viewDepth clearer - Separated matrix and gfx code with a newline Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * Marked the "1500" as being in units --------- Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index fea010214..c6ae48eb2 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -733,11 +733,11 @@ void EffectSsGMagma2_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor,
// EffectSsStone1 Spawn Functions
-void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 arg2) {
+void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 freezeFadeFlash) {
EffectSsStone1InitParams initParams;
initParams.pos = *pos;
- initParams.unk_C = arg2;
+ initParams.freezeFadeFlash = freezeFadeFlash;
EffectSs_Spawn(play, EFFECT_SS_STONE1, 128, &initParams);
}