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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-06-15 12:29:10 -0500
committerGitHub <noreply@github.com>2021-06-15 13:29:10 -0400
commitc644aaa2ee41a4cb9100e67dec002812e29e461b (patch)
tree03936679f905d3876b855b2093cb132c25b4cb8b /src/code/z_lifemeter.c
parent566d107e55bd60553cf7a36bdbd6e2b7fb2460d1 (diff)
Interface improvements (#822)
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/z_lifemeter.c')
-rw-r--r--src/code/z_lifemeter.c76
1 files changed, 15 insertions, 61 deletions
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index 2a1d6b987..68bda8d01 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -1,52 +1,6 @@
#include "global.h"
#include "textures/parameter_static/parameter_static.h"
-/**
- * These are the colors for the hearts in the interface. The prim color is the red color of the heart
- * for the base hearts, while the prim color for the double defense hearts is the white outline. The
- * env color for the base hearts is the purple-ish outline, while the env color for the double defense
- * hearts is the red color of the hearts.
- */
-
-#define HEARTS_PRIM_R 255
-#define HEARTS_PRIM_G 70
-#define HEARTS_PRIM_B 50
-
-#define HEARTS_ENV_R 50
-#define HEARTS_ENV_G 40
-#define HEARTS_ENV_B 60
-
-#define HEARTS_DD_PRIM_R 255
-#define HEARTS_DD_PRIM_G 255
-#define HEARTS_DD_PRIM_B 255
-
-#define HEARTS_DD_ENV_R 200
-#define HEARTS_DD_ENV_G 0
-#define HEARTS_DD_ENV_B 0
-
-/**
- * The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
- * point in development the orange color was to be used while taking damage from hot environments.
- * Based on this, we can assume that the blue heart color was to be used while drowning.
- * In the final game these environments only have a timer and do not damage you continuously.
- */
-
-#define HEARTS_BURN_PRIM_R 255
-#define HEARTS_BURN_PRIM_G 190
-#define HEARTS_BURN_PRIM_B 0
-
-#define HEARTS_BURN_ENV_R 255
-#define HEARTS_BURN_ENV_G 0
-#define HEARTS_BURN_ENV_B 0
-
-#define HEARTS_DROWN_PRIM_R 100
-#define HEARTS_DROWN_PRIM_G 100
-#define HEARTS_DROWN_PRIM_B 255
-
-#define HEARTS_DROWN_ENV_R 0
-#define HEARTS_DROWN_ENV_G 0
-#define HEARTS_DROWN_ENV_B 255
-
static s16 sHeartsPrimColors[3][3] = {
{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
@@ -323,19 +277,19 @@ s32 func_80078E84(GlobalContext* globalCtx) {
}
u64* sHeartTextures[] = {
- gHUDHeartFullTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex,
- gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartHalfTex, gHUDHeartHalfTex,
- gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartThreeQuarterTex,
- gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex,
+ gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
+ gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
+ gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
+ gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
};
u64* sHeartDDTextures[] = {
- gHUDDefenseHeartFullTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex,
- gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex,
- gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex,
- gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartThreeQuarterTex,
- gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex,
- gHUDDefenseHeartThreeQuarterTex,
+ gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
+ gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
+ gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
+ gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
+ gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
+ gDefenseHeartThreeQuarterTex,
};
void HealthMeter_Draw(GlobalContext* globalCtx) {
@@ -413,11 +367,11 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
if (i < fullHeartCount) {
- heartBgImg = gHUDHeartFullTex;
+ heartBgImg = gHeartFullTex;
} else if (i == fullHeartCount) {
heartBgImg = sHeartTextures[curHeartFraction];
} else {
- heartBgImg = gHUDHeartEmptyTex;
+ heartBgImg = gHeartEmptyTex;
}
} else {
if (i < fullHeartCount) {
@@ -456,11 +410,11 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
}
if (i < fullHeartCount) {
- heartBgImg = gHUDDefenseHeartFullTex;
+ heartBgImg = gDefenseHeartFullTex;
} else if (i == fullHeartCount) {
heartBgImg = sHeartDDTextures[curHeartFraction];
} else {
- heartBgImg = gHUDDefenseHeartEmptyTex;
+ heartBgImg = gDefenseHeartEmptyTex;
}
}
@@ -492,7 +446,7 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
temp2 = 30.0f + offsetX;
temp4 = 1.0f;
temp4 /= 0.68f;
- temp4 *= 1024.0f;
+ temp4 *= 1 << 10;
temp1 = 8.0f;
temp1 *= 0.68f;
gSPTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),