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authorDragorn421 <Dragorn421@users.noreply.github.com>2024-08-27 17:10:07 +0200
committerGitHub <noreply@github.com>2024-08-27 17:10:07 +0200
commit6b58a15fc06e107439d347603de18cee42509383 (patch)
treecf4ed5e426f622e4c6f11a2d656d40d07d84e600 /src/code/z_malloc.c
parentfd14ddcbf1577bcaeac1e51b5e452819c243df73 (diff)
T() macro 6 (#2090)
* T() in z_skelanime.c * T() in z_eff_blure.c * T() in z_play.c * T() in z_jpeg.c * T() in z_horse.c * T() in z_eff_spark.c * T() in z_malloc.c * T() in z_effect_soft_sprite.c * add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish) * review * format
Diffstat (limited to 'src/code/z_malloc.c')
-rw-r--r--src/code/z_malloc.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c
index f4910479d..979de62fe 100644
--- a/src/code/z_malloc.c
+++ b/src/code/z_malloc.c
@@ -12,13 +12,11 @@ s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (ptr == NULL) {
if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
- // "%s: %u bytes %s failed\n"
- PRINTF("%s: %u バイトの%sに失敗しました\n", name, size, action);
+ PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action);
__osDisplayArena(&sZeldaArena);
}
} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
- // "%s: %u bytes %s succeeded\n"
- PRINTF("%s: %u バイトの%sに成功しました\n", name, size, action);
+ PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action);
}
}
@@ -30,7 +28,8 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
void* ZeldaArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sZeldaArena, size);
- ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", "確保"); // "Secure"
+ // TODO re-evaluate "secure" as a translation (in this file and others using "確保")
+ ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", T("確保", "Secure"));
return ptr;
}
@@ -38,7 +37,7 @@ void* ZeldaArena_Malloc(u32 size) {
void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
- ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", "確保"); // "Secure"
+ ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@@ -46,7 +45,7 @@ void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
void* ZeldaArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sZeldaArena, size);
- ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", "確保"); // "Secure"
+ ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", T("確保", "Secure"));
return ptr;
}
@@ -54,21 +53,21 @@ void* ZeldaArena_MallocR(u32 size) {
void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
- ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // "Secure"
+ ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
- ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", "再確保"); // "Re-securing"
+ ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", T("再確保", "Re-securing"));
return ptr;
}
#if OOT_DEBUG
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
- ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // "Re-securing"
+ ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing"));
return ptr;
}
#endif
@@ -92,13 +91,13 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
bzero(ret, n);
}
- ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", "確保"); // "Secure"
+ ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", T("確保", "Secure"));
return ret;
}
#if OOT_DEBUG
void ZeldaArena_Display(void) {
- PRINTF("ゼルダヒープ表示\n"); // "Zelda heap display"
+ PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
__osDisplayArena(&sZeldaArena);
}
#endif