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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2024-08-27 17:10:07 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-27 17:10:07 +0200 |
| commit | 6b58a15fc06e107439d347603de18cee42509383 (patch) | |
| tree | cf4ed5e426f622e4c6f11a2d656d40d07d84e600 /src/code/z_malloc.c | |
| parent | fd14ddcbf1577bcaeac1e51b5e452819c243df73 (diff) | |
T() macro 6 (#2090)
* T() in z_skelanime.c
* T() in z_eff_blure.c
* T() in z_play.c
* T() in z_jpeg.c
* T() in z_horse.c
* T() in z_eff_spark.c
* T() in z_malloc.c
* T() in z_effect_soft_sprite.c
* add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish)
* review
* format
Diffstat (limited to 'src/code/z_malloc.c')
| -rw-r--r-- | src/code/z_malloc.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c index f4910479d..979de62fe 100644 --- a/src/code/z_malloc.c +++ b/src/code/z_malloc.c @@ -12,13 +12,11 @@ s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR; void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) { if (ptr == NULL) { if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) { - // "%s: %u bytes %s failed\n" - PRINTF("%s: %u バイトの%sに失敗しました\n", name, size, action); + PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action); __osDisplayArena(&sZeldaArena); } } else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) { - // "%s: %u bytes %s succeeded\n" - PRINTF("%s: %u バイトの%sに成功しました\n", name, size, action); + PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action); } } @@ -30,7 +28,8 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* void* ZeldaArena_Malloc(u32 size) { void* ptr = __osMalloc(&sZeldaArena, size); - ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", "確保"); // "Secure" + // TODO re-evaluate "secure" as a translation (in this file and others using "確保") + ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", T("確保", "Secure")); return ptr; } @@ -38,7 +37,7 @@ void* ZeldaArena_Malloc(u32 size) { void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) { void* ptr = __osMallocDebug(&sZeldaArena, size, file, line); - ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", "確保"); // "Secure" + ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", T("確保", "Secure")); return ptr; } #endif @@ -46,7 +45,7 @@ void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) { void* ZeldaArena_MallocR(u32 size) { void* ptr = __osMallocR(&sZeldaArena, size); - ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", "確保"); // "Secure" + ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", T("確保", "Secure")); return ptr; } @@ -54,21 +53,21 @@ void* ZeldaArena_MallocR(u32 size) { void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) { void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line); - ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // "Secure" + ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", T("確保", "Secure")); return ptr; } #endif void* ZeldaArena_Realloc(void* ptr, u32 newSize) { ptr = __osRealloc(&sZeldaArena, ptr, newSize); - ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", "再確保"); // "Re-securing" + ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", T("再確保", "Re-securing")); return ptr; } #if OOT_DEBUG void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) { ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line); - ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // "Re-securing" + ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing")); return ptr; } #endif @@ -92,13 +91,13 @@ void* ZeldaArena_Calloc(u32 num, u32 size) { bzero(ret, n); } - ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", "確保"); // "Secure" + ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", T("確保", "Secure")); return ret; } #if OOT_DEBUG void ZeldaArena_Display(void) { - PRINTF("ゼルダヒープ表示\n"); // "Zelda heap display" + PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n")); __osDisplayArena(&sZeldaArena); } #endif |
